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authorRobert Adams2012-08-17 14:45:18 -0700
committerRobert Adams2012-08-17 14:45:18 -0700
commit7243d4f84248092eb5fe4ebe3673501bc84ce250 (patch)
tree0d6ace8f444a2f96dfe97dbc924316573f0d5274 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres) falling through the terrain.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 98afb75..65d526f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1392,14 +1392,14 @@ namespace OpenSim.Region.Framework.Scenes
1392 else if (FlyDisabled) 1392 else if (FlyDisabled)
1393 newFlying = false; 1393 newFlying = false;
1394 else 1394 else
1395 newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1395 newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1396 1396
1397 if (actor.Flying != newFlying) 1397 if (actor.Flying != newFlying)
1398 { 1398 {
1399 // Note: ScenePresence.Flying is actually fetched from the physical actor 1399 // Note: ScenePresence.Flying is actually fetched from the physical actor
1400 // so setting PhysActor.Flying here also sets the ScenePresence's value. 1400 // so setting PhysActor.Flying here also sets the ScenePresence's value.
1401 actor.Flying = newFlying; 1401 actor.Flying = newFlying;
1402 update_movementflag = true; 1402 update_movementflag = true;
1403 } 1403 }
1404 1404
1405 if (ParentID == 0) 1405 if (ParentID == 0)