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authorJustin Clark-Casey (justincc)2014-04-03 01:14:39 +0100
committerJustin Clark-Casey (justincc)2014-04-03 01:14:39 +0100
commit6ac9c9c97277e510cbe7eb908f3cf7883a01c1c3 (patch)
treeaf88d18d76d7212252f8c8215dd42e3e0d2b025e /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentminor: Fix warning in AvatarFactoryModule (diff)
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refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6386a45..3d1c58c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1022,8 +1022,7 @@ namespace OpenSim.Region.Framework.Scenes
1022 } 1022 }
1023 else 1023 else
1024 { 1024 {
1025 part.ParentGroup.AddAvatar(UUID); 1025 part.AddSittingAvatar(this);
1026 part.AddSittingAvatar(UUID);
1027 if (part.SitTargetPosition != Vector3.Zero) 1026 if (part.SitTargetPosition != Vector3.Zero)
1028 part.SitTargetAvatar = UUID; 1027 part.SitTargetAvatar = UUID;
1029 // ParentPosition = part.GetWorldPosition(); 1028 // ParentPosition = part.GetWorldPosition();
@@ -2522,7 +2521,6 @@ namespace OpenSim.Region.Framework.Scenes
2522 } 2521 }
2523 } 2522 }
2524 2523
2525 part.ParentGroup.DeleteAvatar(UUID);
2526 Vector3 sitPartWorldPosition = part.GetWorldPosition(); 2524 Vector3 sitPartWorldPosition = part.GetWorldPosition();
2527 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2525 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
2528 2526
@@ -2578,7 +2576,7 @@ namespace OpenSim.Region.Framework.Scenes
2578 SendAvatarDataToAllAgents(); 2576 SendAvatarDataToAllAgents();
2579 m_requestedSitTargetID = 0; 2577 m_requestedSitTargetID = 0;
2580 2578
2581 part.RemoveSittingAvatar(UUID); 2579 part.RemoveSittingAvatar(this);
2582 2580
2583 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2581 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2584 } 2582 }
@@ -2688,7 +2686,7 @@ namespace OpenSim.Region.Framework.Scenes
2688 2686
2689 Velocity = Vector3.Zero; 2687 Velocity = Vector3.Zero;
2690 2688
2691 part.AddSittingAvatar(UUID); 2689 part.AddSittingAvatar(this);
2692 2690
2693 cameraAtOffset = part.GetCameraAtOffset(); 2691 cameraAtOffset = part.GetCameraAtOffset();
2694 cameraEyeOffset = part.GetCameraEyeOffset(); 2692 cameraEyeOffset = part.GetCameraEyeOffset();
@@ -2821,7 +2819,7 @@ namespace OpenSim.Region.Framework.Scenes
2821 2819
2822 Velocity = Vector3.Zero; 2820 Velocity = Vector3.Zero;
2823 2821
2824 part.AddSittingAvatar(UUID); 2822 part.AddSittingAvatar(this);
2825 2823
2826 Vector3 cameraAtOffset = part.GetCameraAtOffset(); 2824 Vector3 cameraAtOffset = part.GetCameraAtOffset();
2827 Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); 2825 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
@@ -2836,7 +2834,6 @@ namespace OpenSim.Region.Framework.Scenes
2836 m_pos = offset; 2834 m_pos = offset;
2837 2835
2838 m_requestedSitTargetID = 0; 2836 m_requestedSitTargetID = 0;
2839 part.ParentGroup.AddAvatar(UUID);
2840 2837
2841 ParentPart = part; 2838 ParentPart = part;
2842 ParentID = part.LocalId; 2839 ParentID = part.LocalId;
@@ -2936,7 +2933,6 @@ namespace OpenSim.Region.Framework.Scenes
2936// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); 2933// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
2937 } 2934 }
2938 2935
2939 part.ParentGroup.AddAvatar(UUID);
2940 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2936 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2941 ParentID = m_requestedSitTargetID; 2937 ParentID = m_requestedSitTargetID;
2942 m_AngularVelocity = Vector3.Zero; 2938 m_AngularVelocity = Vector3.Zero;