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authorJustin Clark-Casey (justincc)2011-10-01 01:26:50 +0100
committerJustin Clark-Casey (justincc)2011-10-01 01:26:50 +0100
commit56dbab35e122e724c9277b05820417a05ad8a1be (patch)
tree890d48a61efe8a43ace2b5e667069b4cf3d0d628 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRemove OpenSim.Region.Examples.SimpleModule (diff)
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Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be,
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5b02c3b..b3e04be 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3313,7 +3313,7 @@ namespace OpenSim.Region.Framework.Scenes
3313 /// <summary> 3313 /// <summary>
3314 /// Handles part of the PID controller function for moving an avatar. 3314 /// Handles part of the PID controller function for moving an avatar.
3315 /// </summary> 3315 /// </summary>
3316 public override void UpdateMovement() 3316 public void UpdateMovement()
3317 { 3317 {
3318 if (m_forceToApply.HasValue) 3318 if (m_forceToApply.HasValue)
3319 { 3319 {