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authorJustin Clark-Casey (justincc)2015-02-26 00:48:51 +0000
committerJustin Clark-Casey (justincc)2015-02-26 00:48:51 +0000
commit412dd7dfc56a10f590a42d0e6d014da9f4551bbf (patch)
tree5e57ea2c030b12916885d0b84da90b5440db37e8 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentminor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we kno... (diff)
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When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.
This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross. Relates to http://opensimulator.org/mantis/view.php?id=7435
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs23
1 files changed, 18 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0414f89..973f2cf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -379,6 +379,11 @@ namespace OpenSim.Region.Framework.Scenes
379 public uint MovementFlag { get; private set; } 379 public uint MovementFlag { get; private set; }
380 380
381 /// <summary> 381 /// <summary>
382 /// Set this if we need to force a movement update on the next received AgentUpdate from the viewer.
383 /// </summary>
384 private const uint ForceUpdateMovementFlagValue = uint.MaxValue;
385
386 /// <summary>
382 /// Is the agent stop control flag currently active? 387 /// Is the agent stop control flag currently active?
383 /// </summary> 388 /// </summary>
384 public bool AgentControlStopActive { get; private set; } 389 public bool AgentControlStopActive { get; private set; }
@@ -1267,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
1267 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1272 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
1268 // stall on the border crossing since the existing child agent will still have the last movement 1273 // stall on the border crossing since the existing child agent will still have the last movement
1269 // recorded, which stops the input from being processed. 1274 // recorded, which stops the input from being processed.
1270 MovementFlag = 0; 1275 MovementFlag = ForceUpdateMovementFlagValue;
1271 1276
1272 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1277 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1273 1278
@@ -1925,13 +1930,13 @@ namespace OpenSim.Region.Framework.Scenes
1925 /// </summary> 1930 /// </summary>
1926 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 1931 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1927 { 1932 {
1928 //m_log.DebugFormat( 1933// m_log.DebugFormat(
1929 // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", 1934// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
1930 // Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags); 1935// Scene.Name, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags);
1931 1936
1932 if (IsChildAgent) 1937 if (IsChildAgent)
1933 { 1938 {
1934 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); 1939// m_log.DebugFormat("DEBUG: HandleAgentUpdate: child agent in {0}", Scene.Name);
1935 return; 1940 return;
1936 } 1941 }
1937 1942
@@ -2066,6 +2071,14 @@ namespace OpenSim.Region.Framework.Scenes
2066 2071
2067 bool update_movementflag = false; 2072 bool update_movementflag = false;
2068 2073
2074 // If we were just made root agent then we must perform movement updates for the first AgentUpdate that
2075 // we get
2076 if (MovementFlag == ForceUpdateMovementFlagValue)
2077 {
2078 MovementFlag = 0;
2079 update_movementflag = true;
2080 }
2081
2069 if (agentData.UseClientAgentPosition) 2082 if (agentData.UseClientAgentPosition)
2070 { 2083 {
2071 MovingToTarget = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; 2084 MovingToTarget = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f;