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author | Justin Clark-Casey (justincc) | 2014-03-05 00:59:27 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-03-05 00:59:27 +0000 |
commit | 39ed382ddfd0ac26a3ccc4f74d2b70c98a8b49cb (patch) | |
tree | 9afea4018e0bed82f5df35bed1c15c92c37dad72 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | If an avatar is sitting, send out position updates to clients for any change,... (diff) | |
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Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c8971c4..491d0bf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1358,8 +1358,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | else | 1358 | else |
1359 | PhysicsActor.SetMomentum(vel); | 1359 | PhysicsActor.SetMomentum(vel); |
1360 | } | 1360 | } |
1361 | |||
1362 | SendTerseUpdateToAllClients(); | ||
1363 | } | 1361 | } |
1364 | 1362 | ||
1365 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | 1363 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) |
@@ -1391,12 +1389,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1391 | } | 1389 | } |
1392 | } | 1390 | } |
1393 | } | 1391 | } |
1394 | |||
1395 | SendTerseUpdateToAllClients(); | ||
1396 | } | 1392 | } |
1397 | 1393 | ||
1398 | |||
1399 | |||
1400 | public void StopFlying() | 1394 | public void StopFlying() |
1401 | { | 1395 | { |
1402 | Vector3 pos = AbsolutePosition; | 1396 | Vector3 pos = AbsolutePosition; |