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authorMelanie2012-02-15 01:11:17 +0000
committerMelanie2012-02-15 01:11:17 +0000
commit272ba5a741ad1b486ee11174a46fa15573a78e83 (patch)
tree41a330f517cff6bda34e38657ad0d359a35eab86 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' into careminster (diff)
parentRefactor appearance saving for NPC to use AvatarFactoryModule interface. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
1 files changed, 4 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c7c90da..13854c7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -295,13 +295,10 @@ namespace OpenSim.Region.Framework.Scenes
295 /// </summary> 295 /// </summary>
296 public PhysicsActor PhysicsActor { get; private set; } 296 public PhysicsActor PhysicsActor { get; private set; }
297 297
298 private byte m_movementflag; 298 /// <summary>
299 299 /// Record user movement inputs.
300 public byte MovementFlag 300 /// </summary>
301 { 301 public byte MovementFlag { get; private set; }
302 set { m_movementflag = value; }
303 get { return m_movementflag; }
304 }
305 302
306 private bool m_updateflag; 303 private bool m_updateflag;
307 304