diff options
Harmonizing SP with Avination
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 96 |
1 files changed, 55 insertions, 41 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 040cbfc..c578fc0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 118 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
119 | /// necessary. | 119 | /// necessary. |
120 | /// </remarks> | 120 | /// </remarks> |
121 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 121 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
122 | 122 | ||
123 | public Object AttachmentsSyncLock { get; private set; } | 123 | public Object AttachmentsSyncLock { get; private set; } |
124 | 124 | ||
@@ -550,8 +550,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
550 | } | 550 | } |
551 | } | 551 | } |
552 | 552 | ||
553 | m_pos = value; | 553 | // Don't update while sitting |
554 | ParentPosition = Vector3.Zero; | 554 | if (ParentID == 0) |
555 | { | ||
556 | m_pos = value; | ||
557 | ParentPosition = Vector3.Zero; | ||
558 | } | ||
555 | 559 | ||
556 | //m_log.DebugFormat( | 560 | //m_log.DebugFormat( |
557 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", | 561 | // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", |
@@ -566,6 +570,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | public Vector3 OffsetPosition | 570 | public Vector3 OffsetPosition |
567 | { | 571 | { |
568 | get { return m_pos; } | 572 | get { return m_pos; } |
573 | set | ||
574 | { | ||
575 | // There is no offset position when not seated | ||
576 | if (ParentID == 0) | ||
577 | return; | ||
578 | m_pos = value; | ||
579 | } | ||
569 | } | 580 | } |
570 | 581 | ||
571 | /// <summary> | 582 | /// <summary> |
@@ -2740,8 +2751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2740 | if (IsChildAgent) | 2751 | if (IsChildAgent) |
2741 | return; | 2752 | return; |
2742 | 2753 | ||
2743 | // We only do this if we have a physics actor or we're sitting on something | 2754 | if (ParentID != 0) |
2744 | if (ParentID == 0 && PhysicsActor != null || ParentID != 0) | 2755 | return; |
2756 | |||
2757 | if (!IsInTransit) | ||
2745 | { | 2758 | { |
2746 | Vector3 pos2 = AbsolutePosition; | 2759 | Vector3 pos2 = AbsolutePosition; |
2747 | Vector3 vel = Velocity; | 2760 | Vector3 vel = Velocity; |
@@ -3100,30 +3113,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
3100 | catch { } | 3113 | catch { } |
3101 | 3114 | ||
3102 | // Attachment objects | 3115 | // Attachment objects |
3103 | lock (m_attachments) | 3116 | List<SceneObjectGroup> attachments = GetAttachments(); |
3117 | if (attachments.Count > 0) | ||
3104 | { | 3118 | { |
3105 | if (m_attachments.Count > 0) | 3119 | cAgent.AttachmentObjects = new List<ISceneObject>(); |
3106 | { | 3120 | cAgent.AttachmentObjectStates = new List<string>(); |
3107 | cAgent.AttachmentObjects = new List<ISceneObject>(); | 3121 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); |
3108 | cAgent.AttachmentObjectStates = new List<string>(); | 3122 | InTransitScriptStates.Clear(); |
3109 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
3110 | InTransitScriptStates.Clear(); | ||
3111 | 3123 | ||
3112 | foreach (SceneObjectGroup sog in m_attachments) | 3124 | foreach (SceneObjectGroup sog in attachments) |
3113 | { | 3125 | { |
3114 | // We need to make a copy and pass that copy | 3126 | // We need to make a copy and pass that copy |
3115 | // because of transfers withn the same sim | 3127 | // because of transfers withn the same sim |
3116 | ISceneObject clone = sog.CloneForNewScene(); | 3128 | ISceneObject clone = sog.CloneForNewScene(); |
3117 | // Attachment module assumes that GroupPosition holds the offsets...! | 3129 | // Attachment module assumes that GroupPosition holds the offsets...! |
3118 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | 3130 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; |
3119 | ((SceneObjectGroup)clone).IsAttachment = false; | 3131 | ((SceneObjectGroup)clone).IsAttachment = false; |
3120 | cAgent.AttachmentObjects.Add(clone); | 3132 | cAgent.AttachmentObjects.Add(clone); |
3121 | string state = sog.GetStateSnapshot(); | 3133 | string state = sog.GetStateSnapshot(); |
3122 | cAgent.AttachmentObjectStates.Add(state); | 3134 | cAgent.AttachmentObjectStates.Add(state); |
3123 | InTransitScriptStates.Add(state); | 3135 | InTransitScriptStates.Add(state); |
3124 | // Let's remove the scripts of the original object here | 3136 | // Let's remove the scripts of the original object here |
3125 | sog.RemoveScriptInstances(true); | 3137 | sog.RemoveScriptInstances(true); |
3126 | } | ||
3127 | } | 3138 | } |
3128 | } | 3139 | } |
3129 | } | 3140 | } |
@@ -3531,26 +3542,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3531 | /// <param name="args">The arguments for the event</param> | 3542 | /// <param name="args">The arguments for the event</param> |
3532 | public void SendScriptEventToAttachments(string eventName, Object[] args) | 3543 | public void SendScriptEventToAttachments(string eventName, Object[] args) |
3533 | { | 3544 | { |
3534 | if (m_scriptEngines.Length == 0) | 3545 | Util.FireAndForget(delegate(object x) |
3535 | return; | ||
3536 | |||
3537 | lock (m_attachments) | ||
3538 | { | 3546 | { |
3539 | foreach (SceneObjectGroup grp in m_attachments) | 3547 | if (m_scriptEngines.Length == 0) |
3548 | return; | ||
3549 | |||
3550 | lock (m_attachments) | ||
3540 | { | 3551 | { |
3541 | // 16384 is CHANGED_ANIMATION | 3552 | foreach (SceneObjectGroup grp in m_attachments) |
3542 | // | ||
3543 | // Send this to all attachment root prims | ||
3544 | // | ||
3545 | foreach (IScriptModule m in m_scriptEngines) | ||
3546 | { | 3553 | { |
3547 | if (m == null) // No script engine loaded | 3554 | // 16384 is CHANGED_ANIMATION |
3548 | continue; | 3555 | // |
3556 | // Send this to all attachment root prims | ||
3557 | // | ||
3558 | foreach (IScriptModule m in m_scriptEngines) | ||
3559 | { | ||
3560 | if (m == null) // No script engine loaded | ||
3561 | continue; | ||
3549 | 3562 | ||
3550 | m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); | 3563 | m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); |
3564 | } | ||
3551 | } | 3565 | } |
3552 | } | 3566 | } |
3553 | } | 3567 | }); |
3554 | } | 3568 | } |
3555 | 3569 | ||
3556 | internal void PushForce(Vector3 impulse) | 3570 | internal void PushForce(Vector3 impulse) |