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authorUbitUmarov2017-07-10 19:31:35 +0100
committerUbitUmarov2017-07-10 19:31:35 +0100
commit9dbcb4e5f687f576ec23794cdf85b41130fea0b0 (patch)
treea44af36ec32b633fc83d434ce93325facbd8901e /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentfix the name of a funtion on last commit (diff)
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on entities updates throttles vectors needed to be compared as vectors, not just their norms
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
1 files changed, 2 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7e3adb9..c1b62af 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3789,17 +3789,6 @@ namespace OpenSim.Region.Framework.Scenes
3789 3789
3790 // Send terse position update if not sitting and position, velocity, or rotation 3790 // Send terse position update if not sitting and position, velocity, or rotation
3791 // has changed significantly from last sent update 3791 // has changed significantly from last sent update
3792 if (!IsSatOnObject && (
3793 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
3794 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
3795 || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE)
3796 // if velocity is zero and it wasn't zero last time, send the update
3797 || (Velocity == Vector3.Zero && m_lastVelocity != Vector3.Zero)
3798 // if position has moved just a little and velocity is very low, send the update
3799 || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ )
3800 ) )
3801 {
3802/*
3803 if (!IsSatOnObject) 3792 if (!IsSatOnObject)
3804 { 3793 {
3805 // this does need to be more complex later 3794 // this does need to be more complex later
@@ -3813,6 +3802,7 @@ namespace OpenSim.Region.Framework.Scenes
3813 Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE || 3802 Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE ||
3814 Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE || 3803 Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE ||
3815 3804
3805 (vel == Vector3.Zero && m_lastVelocity != Vector3.Zero) ||
3816 Math.Abs(dpos.X) > POSITION_LARGETOLERANCE || 3806 Math.Abs(dpos.X) > POSITION_LARGETOLERANCE ||
3817 Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE || 3807 Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE ||
3818 Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE || 3808 Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE ||
@@ -3823,9 +3813,8 @@ namespace OpenSim.Region.Framework.Scenes
3823 && vel.LengthSquared() < LOWVELOCITYSQ 3813 && vel.LengthSquared() < LOWVELOCITYSQ
3824 )) 3814 ))
3825 { 3815 {
3826*/
3827 SendTerseUpdateToAllClients(); 3816 SendTerseUpdateToAllClients();
3828// } 3817 }
3829 } 3818 }
3830 CheckForSignificantMovement(); 3819 CheckForSignificantMovement();
3831 } 3820 }