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authorJustin Clark-Casey (justincc)2013-07-26 18:43:15 +0100
committerJustin Clark-Casey (justincc)2013-07-26 18:43:15 +0100
commita08f01fa8323e18a63e920158c7f51ae78ac0e93 (patch)
tree4e299c4bb51ba800491564c405c796739397511d /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentComment debug message (diff)
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Fix NPC regression test failures.
These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4044f0c..17da0d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1357,11 +1357,13 @@ namespace OpenSim.Region.Framework.Scenes
1357 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); 1357 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
1358 1358
1359 // Make sure it's not a login agent. We don't want to wait for updates during login 1359 // Make sure it's not a login agent. We don't want to wait for updates during login
1360 if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0) 1360 if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
1361 {
1361 // Let's wait until UpdateAgent (called by departing region) is done 1362 // Let's wait until UpdateAgent (called by departing region) is done
1362 if (!WaitForUpdateAgent(client)) 1363 if (!WaitForUpdateAgent(client))
1363 // The sending region never sent the UpdateAgent data, we have to refuse 1364 // The sending region never sent the UpdateAgent data, we have to refuse
1364 return; 1365 return;
1366 }
1365 1367
1366 Vector3 look = Velocity; 1368 Vector3 look = Velocity;
1367 1369