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authorJustin Clark-Casey (justincc)2013-09-18 22:56:00 +0100
committerJustin Clark-Casey (justincc)2013-09-26 20:06:32 +0100
commit1a55309ea72f090112a693763e4338535ef5add0 (patch)
tree835587529dd9eb2d0574665539cefabe4652f2c0 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentDouble the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand... (diff)
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minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
Add some comments about the mssage sequence, though much more data is at http://opensimulator.org/wiki/Teleports
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b4e8f09..d542e47 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1354,7 +1354,10 @@ namespace OpenSim.Region.Framework.Scenes
1354 1354
1355 private bool WaitForUpdateAgent(IClientAPI client) 1355 private bool WaitForUpdateAgent(IClientAPI client)
1356 { 1356 {
1357 // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero 1357 // Before the source region executes UpdateAgent
1358 // (which triggers Scene.IncomingChildAgentDataUpdate(AgentData cAgentData) here in the destination,
1359 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
1360 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
1358 int count = 50; 1361 int count = 50;
1359 while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) 1362 while (m_originRegionID.Equals(UUID.Zero) && count-- > 0)
1360 { 1363 {