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authorJohn Hurliman2009-11-04 16:08:10 -0800
committerJohn Hurliman2009-11-04 16:08:10 -0800
commitec2ebf2598028daf4ff2003a53be3ca40ffc8272 (patch)
treec80cba8f5ddc4f6a95af6339d46fa1c7bd22b24c /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRemove parallel loading from XEngine, but retain the new design where (diff)
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Removing EntityBase.Rotation
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6c0d9f2..b12eea9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -481,6 +481,12 @@ namespace OpenSim.Region.Framework.Scenes
481 } 481 }
482 } 482 }
483 483
484 public Quaternion Rotation
485 {
486 get { return m_bodyRot; }
487 set { m_bodyRot = value; }
488 }
489
484 /// <summary> 490 /// <summary>
485 /// If this is true, agent doesn't have a representation in this scene. 491 /// If this is true, agent doesn't have a representation in this scene.
486 /// this is an agent 'looking into' this scene from a nearby scene(region) 492 /// this is an agent 'looking into' this scene from a nearby scene(region)
@@ -2256,7 +2262,7 @@ namespace OpenSim.Region.Framework.Scenes
2256 2262
2257 m_perfMonMS = Environment.TickCount; 2263 m_perfMonMS = Environment.TickCount;
2258 2264
2259 m_rotation = rotation; 2265 Rotation = rotation;
2260 Vector3 direc = vec * rotation; 2266 Vector3 direc = vec * rotation;
2261 direc.Normalize(); 2267 direc.Normalize();
2262 2268