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authorUbitUmarov2017-05-03 15:31:42 +0100
committerUbitUmarov2017-05-03 15:31:42 +0100
commitb0244107dce787122c8b857f3903455ea7fc2281 (patch)
tree0b58f57281772a9241e65794ecdde1fe19cb7705 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentrecover a lost trim in permissions modules names parsing (diff)
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viewer can't tell if a taskitem is group owned if we don't tell him; missing taskInv serial update
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 8c9d0bb..3ed37a2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -207,6 +207,7 @@ namespace OpenSim.Region.Framework.Scenes
207 item.PermsGranter = UUID.Zero; 207 item.PermsGranter = UUID.Zero;
208 item.OwnerChanged = true; 208 item.OwnerChanged = true;
209 } 209 }
210 m_inventorySerial++;
210 m_items.LockItemsForWrite(false); 211 m_items.LockItemsForWrite(false);
211 } 212 }
212 213
@@ -222,7 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
222 m_items.LockItemsForWrite(false); 223 m_items.LockItemsForWrite(false);
223 return; 224 return;
224 } 225 }
225 226 m_inventorySerial++;
226 // Don't let this set the HasGroupChanged flag for attachments 227 // Don't let this set the HasGroupChanged flag for attachments
227 // as this happens during rez and we don't want a new asset 228 // as this happens during rez and we don't want a new asset
228 // for each attachment each time 229 // for each attachment each time
@@ -1179,6 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes
1179 foreach (TaskInventoryItem item in m_items.Values) 1180 foreach (TaskInventoryItem item in m_items.Values)
1180 { 1181 {
1181 UUID ownerID = item.OwnerID; 1182 UUID ownerID = item.OwnerID;
1183 UUID groupID = item.GroupID;
1182 uint everyoneMask = item.EveryonePermissions; 1184 uint everyoneMask = item.EveryonePermissions;
1183 uint baseMask = item.BasePermissions; 1185 uint baseMask = item.BasePermissions;
1184 uint ownerMask = item.CurrentPermissions; 1186 uint ownerMask = item.CurrentPermissions;
@@ -1201,7 +1203,12 @@ namespace OpenSim.Region.Framework.Scenes
1201 1203
1202 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); 1204 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1203 1205
1204 invString.AddNameValueLine("group_id", item.GroupID.ToString()); 1206 invString.AddNameValueLine("group_id",groupID.ToString());
1207 if(groupID != UUID.Zero && ownerID == groupID)
1208 invString.AddNameValueLine("group_owned","1");
1209 else
1210 invString.AddNameValueLine("group_owned","0");
1211
1205 invString.AddSectionEnd(); 1212 invString.AddSectionEnd();
1206 1213
1207 if (includeAssets) 1214 if (includeAssets)