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authorUbitUmarov2014-09-21 23:26:17 +0100
committerUbitUmarov2014-09-21 23:26:17 +0100
commita70ed79c392ea25b4476401c7250402745fa0287 (patch)
treec2ee4774e4c793d9cb0bbd46397c1e904300ac39 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parent release lock a bit sooner when not needed, add a try on more complex db (diff)
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compile fix
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index aeec54e..2fa9139 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1244,11 +1244,13 @@ namespace OpenSim.Region.Framework.Scenes
1244 { 1244 {
1245 datastore.StorePrimInventory(m_part.UUID, Items.Values); 1245 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1246 } 1246 }
1247 catch(){} 1247 catch {}
1248
1249 Items.LockItemsForRead(false);
1250 1248
1251 HasInventoryChanged = false; 1249 HasInventoryChanged = false;
1250
1251 Items.LockItemsForRead(false);
1252
1253
1252// } 1254// }
1253 } 1255 }
1254 1256