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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs812
1 files changed, 523 insertions, 289 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index ec39726..7af0b20 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -46,9 +46,12 @@ namespace OpenSim.Region.Framework.Scenes
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 private string m_inventoryFileName = String.Empty;
50 private byte[] m_inventoryFileData = new byte[0]; 49 private byte[] m_inventoryFileData = new byte[0];
51 private uint m_inventoryFileNameSerial = 0; 50 private uint m_inventoryFileNameSerial = 0;
51 private bool m_inventoryPrivileged = false;
52 private object m_inventoryFileLock = new object();
53
54 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
52 55
53 /// <value> 56 /// <value>
54 /// The part to which the inventory belongs. 57 /// The part to which the inventory belongs.
@@ -85,7 +88,9 @@ namespace OpenSim.Region.Framework.Scenes
85 /// </value> 88 /// </value>
86 protected internal TaskInventoryDictionary Items 89 protected internal TaskInventoryDictionary Items
87 { 90 {
88 get { return m_items; } 91 get {
92 return m_items;
93 }
89 set 94 set
90 { 95 {
91 m_items = value; 96 m_items = value;
@@ -134,38 +139,45 @@ namespace OpenSim.Region.Framework.Scenes
134 public void ResetInventoryIDs() 139 public void ResetInventoryIDs()
135 { 140 {
136 if (null == m_part) 141 if (null == m_part)
137 return; 142 m_items.LockItemsForWrite(true);
138 143
139 lock (m_items) 144 if (Items.Count == 0)
140 { 145 {
141 if (0 == m_items.Count) 146 m_items.LockItemsForWrite(false);
142 return; 147 return;
148 }
143 149
144 IList<TaskInventoryItem> items = GetInventoryItems(); 150 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
145 m_items.Clear(); 151 Items.Clear();
146 152
147 foreach (TaskInventoryItem item in items) 153 foreach (TaskInventoryItem item in items)
148 { 154 {
149 item.ResetIDs(m_part.UUID); 155 item.ResetIDs(m_part.UUID);
150 m_items.Add(item.ItemID, item); 156 Items.Add(item.ItemID, item);
151 }
152 } 157 }
158 m_items.LockItemsForWrite(false);
153 } 159 }
154 160
155 public void ResetObjectID() 161 public void ResetObjectID()
156 { 162 {
157 lock (Items) 163 m_items.LockItemsForWrite(true);
164
165 if (Items.Count == 0)
158 { 166 {
159 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 167 m_items.LockItemsForWrite(false);
160 Items.Clear(); 168 return;
161
162 foreach (TaskInventoryItem item in items)
163 {
164 item.ParentPartID = m_part.UUID;
165 item.ParentID = m_part.UUID;
166 Items.Add(item.ItemID, item);
167 }
168 } 169 }
170
171 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
172 Items.Clear();
173
174 foreach (TaskInventoryItem item in items)
175 {
176 item.ParentPartID = m_part.UUID;
177 item.ParentID = m_part.UUID;
178 Items.Add(item.ItemID, item);
179 }
180 m_items.LockItemsForWrite(false);
169 } 181 }
170 182
171 /// <summary> 183 /// <summary>
@@ -174,17 +186,14 @@ namespace OpenSim.Region.Framework.Scenes
174 /// <param name="ownerId"></param> 186 /// <param name="ownerId"></param>
175 public void ChangeInventoryOwner(UUID ownerId) 187 public void ChangeInventoryOwner(UUID ownerId)
176 { 188 {
177 lock (Items) 189 List<TaskInventoryItem> items = GetInventoryItems();
178 {
179 if (0 == Items.Count)
180 {
181 return;
182 }
183 }
184 190
191 if (items.Count == 0)
192 return;
193
194 m_items.LockItemsForWrite(true);
185 HasInventoryChanged = true; 195 HasInventoryChanged = true;
186 m_part.ParentGroup.HasGroupChanged = true; 196 m_part.ParentGroup.HasGroupChanged = true;
187 List<TaskInventoryItem> items = GetInventoryItems();
188 foreach (TaskInventoryItem item in items) 197 foreach (TaskInventoryItem item in items)
189 { 198 {
190 if (ownerId != item.OwnerID) 199 if (ownerId != item.OwnerID)
@@ -195,6 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
195 item.PermsGranter = UUID.Zero; 204 item.PermsGranter = UUID.Zero;
196 item.OwnerChanged = true; 205 item.OwnerChanged = true;
197 } 206 }
207 m_items.LockItemsForWrite(false);
198 } 208 }
199 209
200 /// <summary> 210 /// <summary>
@@ -203,12 +213,11 @@ namespace OpenSim.Region.Framework.Scenes
203 /// <param name="groupID"></param> 213 /// <param name="groupID"></param>
204 public void ChangeInventoryGroup(UUID groupID) 214 public void ChangeInventoryGroup(UUID groupID)
205 { 215 {
206 lock (Items) 216 m_items.LockItemsForWrite(true);
217 if (0 == Items.Count)
207 { 218 {
208 if (0 == Items.Count) 219 m_items.LockItemsForWrite(false);
209 { 220 return;
210 return;
211 }
212 } 221 }
213 222
214 // Don't let this set the HasGroupChanged flag for attachments 223 // Don't let this set the HasGroupChanged flag for attachments
@@ -220,12 +229,15 @@ namespace OpenSim.Region.Framework.Scenes
220 m_part.ParentGroup.HasGroupChanged = true; 229 m_part.ParentGroup.HasGroupChanged = true;
221 } 230 }
222 231
223 List<TaskInventoryItem> items = GetInventoryItems(); 232 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
224 foreach (TaskInventoryItem item in items) 233 foreach (TaskInventoryItem item in items)
225 { 234 {
226 if (groupID != item.GroupID) 235 if (groupID != item.GroupID)
236 {
227 item.GroupID = groupID; 237 item.GroupID = groupID;
238 }
228 } 239 }
240 m_items.LockItemsForWrite(false);
229 } 241 }
230 242
231 private void QueryScriptStates() 243 private void QueryScriptStates()
@@ -233,15 +245,18 @@ namespace OpenSim.Region.Framework.Scenes
233 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) 245 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
234 return; 246 return;
235 247
236 lock (Items) 248 Items.LockItemsForRead(true);
249 foreach (TaskInventoryItem item in Items.Values)
237 { 250 {
238 foreach (TaskInventoryItem item in Items.Values) 251 if (item.InvType == (int)InventoryType.LSL)
239 { 252 {
240 bool running; 253 bool running;
241 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) 254 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
242 item.ScriptRunning = running; 255 item.ScriptRunning = running;
243 } 256 }
244 } 257 }
258
259 Items.LockItemsForRead(false);
245 } 260 }
246 261
247 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) 262 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
@@ -318,7 +333,10 @@ namespace OpenSim.Region.Framework.Scenes
318 { 333 {
319 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 334 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
320 foreach (TaskInventoryItem item in scripts) 335 foreach (TaskInventoryItem item in scripts)
336 {
321 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 337 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
338 m_part.RemoveScriptEvents(item.ItemID);
339 }
322 } 340 }
323 341
324 /// <summary> 342 /// <summary>
@@ -340,7 +358,10 @@ namespace OpenSim.Region.Framework.Scenes
340// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 358// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
341 359
342 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 360 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
361 {
362 StoreScriptError(item.ItemID, "no permission");
343 return false; 363 return false;
364 }
344 365
345 m_part.AddFlag(PrimFlags.Scripted); 366 m_part.AddFlag(PrimFlags.Scripted);
346 367
@@ -350,14 +371,13 @@ namespace OpenSim.Region.Framework.Scenes
350 if (stateSource == 2 && // Prim crossing 371 if (stateSource == 2 && // Prim crossing
351 m_part.ParentGroup.Scene.m_trustBinaries) 372 m_part.ParentGroup.Scene.m_trustBinaries)
352 { 373 {
353 lock (m_items) 374 m_items.LockItemsForWrite(true);
354 { 375 m_items[item.ItemID].PermsMask = 0;
355 m_items[item.ItemID].PermsMask = 0; 376 m_items[item.ItemID].PermsGranter = UUID.Zero;
356 m_items[item.ItemID].PermsGranter = UUID.Zero; 377 m_items.LockItemsForWrite(false);
357 }
358
359 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 378 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
360 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 379 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
380 StoreScriptErrors(item.ItemID, null);
361 m_part.ParentGroup.AddActiveScriptCount(1); 381 m_part.ParentGroup.AddActiveScriptCount(1);
362 m_part.ScheduleFullUpdate(); 382 m_part.ScheduleFullUpdate();
363 return true; 383 return true;
@@ -366,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes
366 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 386 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
367 if (null == asset) 387 if (null == asset)
368 { 388 {
389 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
390 StoreScriptError(item.ItemID, msg);
369 m_log.ErrorFormat( 391 m_log.ErrorFormat(
370 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 392 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
371 item.Name, item.ItemID, m_part.AbsolutePosition, 393 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -378,16 +400,18 @@ namespace OpenSim.Region.Framework.Scenes
378 if (m_part.ParentGroup.m_savedScriptState != null) 400 if (m_part.ParentGroup.m_savedScriptState != null)
379 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 401 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
380 402
381 lock (m_items) 403 m_items.LockItemsForWrite(true);
382 {
383 m_items[item.ItemID].OldItemID = item.OldItemID;
384 m_items[item.ItemID].PermsMask = 0;
385 m_items[item.ItemID].PermsGranter = UUID.Zero;
386 }
387 404
405 m_items[item.ItemID].OldItemID = item.OldItemID;
406 m_items[item.ItemID].PermsMask = 0;
407 m_items[item.ItemID].PermsGranter = UUID.Zero;
408
409 m_items.LockItemsForWrite(false);
410
388 string script = Utils.BytesToString(asset.Data); 411 string script = Utils.BytesToString(asset.Data);
389 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 412 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
390 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 413 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
414 StoreScriptErrors(item.ItemID, null);
391 if (!item.ScriptRunning) 415 if (!item.ScriptRunning)
392 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 416 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
393 m_part.LocalId, item.ItemID); 417 m_part.LocalId, item.ItemID);
@@ -466,22 +490,138 @@ namespace OpenSim.Region.Framework.Scenes
466 return stateID; 490 return stateID;
467 } 491 }
468 492
493 /// <summary>
494 /// Start a script which is in this prim's inventory.
495 /// Some processing may occur in the background, but this routine returns asap.
496 /// </summary>
497 /// <param name="itemId">
498 /// A <see cref="UUID"/>
499 /// </param>
469 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 500 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
470 { 501 {
471 TaskInventoryItem item = GetInventoryItem(itemId); 502 lock (m_scriptErrors)
472 if (item != null) 503 {
504 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
505 m_scriptErrors.Remove(itemId);
506 }
507 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
508 return true;
509 }
510
511 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
512 {
513 m_items.LockItemsForRead(true);
514
515 if (m_items.ContainsKey(itemId))
473 { 516 {
474 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 517 TaskInventoryItem it = m_items[itemId];
518 m_items.LockItemsForRead(false);
519
520 CreateScriptInstance(it, startParam, postOnRez, engine, stateSource);
475 } 521 }
476 else 522 else
477 { 523 {
478 m_log.ErrorFormat( 524 m_items.LockItemsForRead(false);
479 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 525 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
480 itemId, m_part.Name, m_part.UUID,
481 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 526 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
527 StoreScriptError(itemId, msg);
528 m_log.ErrorFormat(
529 "[PRIM INVENTORY]: " +
530 "Couldn't start script with ID {0} since it {1}", itemId, msg);
531 }
532 }
482 533
483 return false; 534 /// <summary>
535 /// Start a script which is in this prim's inventory and return any compilation error messages.
536 /// </summary>
537 /// <param name="itemId">
538 /// A <see cref="UUID"/>
539 /// </param>
540 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
541 {
542 ArrayList errors;
543
544 // Indicate to CreateScriptInstanceInternal() we want it to
545 // post any compilation/loading error messages
546 lock (m_scriptErrors)
547 {
548 m_scriptErrors[itemId] = null;
484 } 549 }
550
551 // Perform compilation/loading
552 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
553
554 // Wait for and retrieve any errors
555 lock (m_scriptErrors)
556 {
557 while ((errors = m_scriptErrors[itemId]) == null)
558 {
559 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
560 {
561 m_log.ErrorFormat(
562 "[PRIM INVENTORY]: " +
563 "timedout waiting for script {0} errors", itemId);
564 errors = m_scriptErrors[itemId];
565 if (errors == null)
566 {
567 errors = new ArrayList(1);
568 errors.Add("timedout waiting for errors");
569 }
570 break;
571 }
572 }
573 m_scriptErrors.Remove(itemId);
574 }
575 return errors;
576 }
577
578 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
579 private void StoreScriptErrors(UUID itemId, ArrayList errors)
580 {
581 lock (m_scriptErrors)
582 {
583 // If compilation/loading initiated via CreateScriptInstance(),
584 // it does not want the errors, so just get out
585 if (!m_scriptErrors.ContainsKey(itemId))
586 {
587 return;
588 }
589
590 // Initiated via CreateScriptInstanceEr(), if we know what the
591 // errors are, save them and wake CreateScriptInstanceEr().
592 if (errors != null)
593 {
594 m_scriptErrors[itemId] = errors;
595 System.Threading.Monitor.PulseAll(m_scriptErrors);
596 return;
597 }
598 }
599
600 // Initiated via CreateScriptInstanceEr() but we don't know what
601 // the errors are yet, so retrieve them from the script engine.
602 // This may involve some waiting internal to GetScriptErrors().
603 errors = GetScriptErrors(itemId);
604
605 // Get a default non-null value to indicate success.
606 if (errors == null)
607 {
608 errors = new ArrayList();
609 }
610
611 // Post to CreateScriptInstanceEr() and wake it up
612 lock (m_scriptErrors)
613 {
614 m_scriptErrors[itemId] = errors;
615 System.Threading.Monitor.PulseAll(m_scriptErrors);
616 }
617 }
618
619 // Like StoreScriptErrors(), but just posts a single string message
620 private void StoreScriptError(UUID itemId, string message)
621 {
622 ArrayList errors = new ArrayList(1);
623 errors.Add(message);
624 StoreScriptErrors(itemId, errors);
485 } 625 }
486 626
487 /// <summary> 627 /// <summary>
@@ -494,15 +634,7 @@ namespace OpenSim.Region.Framework.Scenes
494 /// </param> 634 /// </param>
495 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 635 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
496 { 636 {
497 bool scriptPresent = false; 637 if (m_items.ContainsKey(itemId))
498
499 lock (m_items)
500 {
501 if (m_items.ContainsKey(itemId))
502 scriptPresent = true;
503 }
504
505 if (scriptPresent)
506 { 638 {
507 if (!sceneObjectBeingDeleted) 639 if (!sceneObjectBeingDeleted)
508 m_part.RemoveScriptEvents(itemId); 640 m_part.RemoveScriptEvents(itemId);
@@ -573,14 +705,16 @@ namespace OpenSim.Region.Framework.Scenes
573 /// <returns></returns> 705 /// <returns></returns>
574 private bool InventoryContainsName(string name) 706 private bool InventoryContainsName(string name)
575 { 707 {
576 lock (m_items) 708 m_items.LockItemsForRead(true);
709 foreach (TaskInventoryItem item in m_items.Values)
577 { 710 {
578 foreach (TaskInventoryItem item in m_items.Values) 711 if (item.Name == name)
579 { 712 {
580 if (item.Name == name) 713 m_items.LockItemsForRead(false);
581 return true; 714 return true;
582 } 715 }
583 } 716 }
717 m_items.LockItemsForRead(false);
584 return false; 718 return false;
585 } 719 }
586 720
@@ -622,8 +756,9 @@ namespace OpenSim.Region.Framework.Scenes
622 /// <param name="item"></param> 756 /// <param name="item"></param>
623 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 757 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
624 { 758 {
625 List<TaskInventoryItem> il = GetInventoryItems(); 759 m_items.LockItemsForRead(true);
626 760 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
761 m_items.LockItemsForRead(false);
627 foreach (TaskInventoryItem i in il) 762 foreach (TaskInventoryItem i in il)
628 { 763 {
629 if (i.Name == item.Name) 764 if (i.Name == item.Name)
@@ -661,14 +796,14 @@ namespace OpenSim.Region.Framework.Scenes
661 item.Name = name; 796 item.Name = name;
662 item.GroupID = m_part.GroupID; 797 item.GroupID = m_part.GroupID;
663 798
664 lock (m_items) 799 m_items.LockItemsForWrite(true);
665 m_items.Add(item.ItemID, item); 800 m_items.Add(item.ItemID, item);
666 801 m_items.LockItemsForWrite(false);
667 if (allowedDrop) 802 if (allowedDrop)
668 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 803 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
669 else 804 else
670 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 805 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
671 806
672 m_inventorySerial++; 807 m_inventorySerial++;
673 //m_inventorySerial += 2; 808 //m_inventorySerial += 2;
674 HasInventoryChanged = true; 809 HasInventoryChanged = true;
@@ -684,15 +819,15 @@ namespace OpenSim.Region.Framework.Scenes
684 /// <param name="items"></param> 819 /// <param name="items"></param>
685 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 820 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
686 { 821 {
687 lock (m_items) 822 m_items.LockItemsForWrite(true);
823 foreach (TaskInventoryItem item in items)
688 { 824 {
689 foreach (TaskInventoryItem item in items) 825 m_items.Add(item.ItemID, item);
690 { 826// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
691 m_items.Add(item.ItemID, item);
692// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
693 }
694 m_inventorySerial++;
695 } 827 }
828 m_items.LockItemsForWrite(false);
829
830 m_inventorySerial++;
696 } 831 }
697 832
698 /// <summary> 833 /// <summary>
@@ -703,23 +838,24 @@ namespace OpenSim.Region.Framework.Scenes
703 public TaskInventoryItem GetInventoryItem(UUID itemId) 838 public TaskInventoryItem GetInventoryItem(UUID itemId)
704 { 839 {
705 TaskInventoryItem item; 840 TaskInventoryItem item;
706 841 m_items.LockItemsForRead(true);
707 lock (m_items) 842 m_items.TryGetValue(itemId, out item);
708 m_items.TryGetValue(itemId, out item); 843 m_items.LockItemsForRead(false);
709
710 return item; 844 return item;
711 } 845 }
712 846
713 public TaskInventoryItem GetInventoryItem(string name) 847 public TaskInventoryItem GetInventoryItem(string name)
714 { 848 {
715 lock (m_items) 849 m_items.LockItemsForRead(true);
850 foreach (TaskInventoryItem item in m_items.Values)
716 { 851 {
717 foreach (TaskInventoryItem item in m_items.Values) 852 if (item.Name == name)
718 { 853 {
719 if (item.Name == name) 854 m_items.LockItemsForRead(false);
720 return item; 855 return item;
721 } 856 }
722 } 857 }
858 m_items.LockItemsForRead(false);
723 859
724 return null; 860 return null;
725 } 861 }
@@ -728,19 +864,20 @@ namespace OpenSim.Region.Framework.Scenes
728 { 864 {
729 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 865 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
730 866
731 lock (m_items) 867 m_items.LockItemsForRead(true);
868
869 foreach (TaskInventoryItem item in m_items.Values)
732 { 870 {
733 foreach (TaskInventoryItem item in m_items.Values) 871 if (item.Name == name)
734 { 872 items.Add(item);
735 if (item.Name == name)
736 items.Add(item);
737 }
738 } 873 }
739 874
875 m_items.LockItemsForRead(false);
876
740 return items; 877 return items;
741 } 878 }
742 879
743 public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist) 880 public bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight)
744 { 881 {
745 AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 882 AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
746 883
@@ -751,18 +888,29 @@ namespace OpenSim.Region.Framework.Scenes
751 item.AssetID, item.Name, m_part.Name); 888 item.AssetID, item.Name, m_part.Name);
752 objlist = null; 889 objlist = null;
753 veclist = null; 890 veclist = null;
891 bbox = Vector3.Zero;
892 offsetHeight = 0;
754 return false; 893 return false;
755 } 894 }
895<<<<<<< HEAD
756 896
757 Vector3 bbox; 897 Vector3 bbox;
758 float offsetHeight; 898 float offsetHeight;
759 899
760 m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight); 900 m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
901=======
902
903 bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
904>>>>>>> avn/ubitvar
761 905
762 for (int i = 0; i < objlist.Count; i++) 906 for (int i = 0; i < objlist.Count; i++)
763 { 907 {
764 SceneObjectGroup group = objlist[i]; 908 SceneObjectGroup group = objlist[i];
765 909/*
910 group.RootPart.AttachPoint = group.RootPart.Shape.State;
911 group.RootPart.AttachedPos = group.AbsolutePosition;
912 group.RootPart.AttachRotation = group.GroupRotation;
913*/
766 group.ResetIDs(); 914 group.ResetIDs();
767 915
768 SceneObjectPart rootPart = group.GetPart(group.UUID); 916 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -771,12 +919,14 @@ namespace OpenSim.Region.Framework.Scenes
771 // in the serialization, transfer the correct name from the inventory to the 919 // in the serialization, transfer the correct name from the inventory to the
772 // object itself before we rez. 920 // object itself before we rez.
773 // Only do these for the first object if we are rezzing a coalescence. 921 // Only do these for the first object if we are rezzing a coalescence.
774 if (i == 0) 922 // nahh dont mess with coalescence objects,
923 // the name in inventory can be change for inventory purpuses only
924 if (objlist.Count == 1)
775 { 925 {
776 rootPart.Name = item.Name; 926 rootPart.Name = item.Name;
777 rootPart.Description = item.Description; 927 rootPart.Description = item.Description;
778 } 928 }
779 929/* reverted to old code till part.ApplyPermissionsOnRez is better reviewed/fixed
780 group.SetGroup(m_part.GroupID, null); 930 group.SetGroup(m_part.GroupID, null);
781 931
782 foreach (SceneObjectPart part in group.Parts) 932 foreach (SceneObjectPart part in group.Parts)
@@ -792,7 +942,49 @@ namespace OpenSim.Region.Framework.Scenes
792 942
793 part.ApplyPermissionsOnRez(dest, false, m_part.ParentGroup.Scene); 943 part.ApplyPermissionsOnRez(dest, false, m_part.ParentGroup.Scene);
794 } 944 }
945*/
946// old code start
947 SceneObjectPart[] partList = group.Parts;
948
949 group.SetGroup(m_part.GroupID, null);
795 950
951 // TODO: Remove magic number badness
952 if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
953 {
954 if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
955 {
956 foreach (SceneObjectPart part in partList)
957 {
958 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
959 part.EveryoneMask = item.EveryonePermissions;
960 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
961 part.NextOwnerMask = item.NextPermissions;
962 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
963 part.GroupMask = item.GroupPermissions;
964 }
965
966 group.ApplyNextOwnerPermissions();
967 }
968 }
969
970 foreach (SceneObjectPart part in partList)
971 {
972 // TODO: Remove magic number badness
973 if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0 || (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) // Magic number
974 {
975 part.LastOwnerID = part.OwnerID;
976 part.OwnerID = item.OwnerID;
977 part.Inventory.ChangeInventoryOwner(item.OwnerID);
978 }
979
980 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
981 part.EveryoneMask = item.EveryonePermissions;
982 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
983 part.NextOwnerMask = item.NextPermissions;
984 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
985 part.GroupMask = item.GroupPermissions;
986 }
987// old code end
796 rootPart.TrimPermissions(); 988 rootPart.TrimPermissions();
797 } 989 }
798 990
@@ -817,8 +1009,9 @@ namespace OpenSim.Region.Framework.Scenes
817 1009
818 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 1010 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
819 { 1011 {
820 TaskInventoryItem it = GetInventoryItem(item.ItemID); 1012 m_items.LockItemsForWrite(true);
821 if (it != null) 1013
1014 if (m_items.ContainsKey(item.ItemID))
822 { 1015 {
823// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 1016// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
824 1017
@@ -831,14 +1024,10 @@ namespace OpenSim.Region.Framework.Scenes
831 item.GroupID = m_part.GroupID; 1024 item.GroupID = m_part.GroupID;
832 1025
833 if (item.AssetID == UUID.Zero) 1026 if (item.AssetID == UUID.Zero)
834 item.AssetID = it.AssetID; 1027 item.AssetID = m_items[item.ItemID].AssetID;
835 1028
836 lock (m_items) 1029 m_items[item.ItemID] = item;
837 { 1030 m_inventorySerial++;
838 m_items[item.ItemID] = item;
839 m_inventorySerial++;
840 }
841
842 if (fireScriptEvents) 1031 if (fireScriptEvents)
843 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1032 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
844 1033
@@ -847,7 +1036,7 @@ namespace OpenSim.Region.Framework.Scenes
847 HasInventoryChanged = true; 1036 HasInventoryChanged = true;
848 m_part.ParentGroup.HasGroupChanged = true; 1037 m_part.ParentGroup.HasGroupChanged = true;
849 } 1038 }
850 1039 m_items.LockItemsForWrite(false);
851 return true; 1040 return true;
852 } 1041 }
853 else 1042 else
@@ -858,8 +1047,9 @@ namespace OpenSim.Region.Framework.Scenes
858 item.ItemID, m_part.Name, m_part.UUID, 1047 item.ItemID, m_part.Name, m_part.UUID,
859 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 1048 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
860 } 1049 }
861 return false; 1050 m_items.LockItemsForWrite(false);
862 1051
1052 return false;
863 } 1053 }
864 1054
865 /// <summary> 1055 /// <summary>
@@ -870,160 +1060,187 @@ namespace OpenSim.Region.Framework.Scenes
870 /// in this prim's inventory.</returns> 1060 /// in this prim's inventory.</returns>
871 public int RemoveInventoryItem(UUID itemID) 1061 public int RemoveInventoryItem(UUID itemID)
872 { 1062 {
873 TaskInventoryItem item = GetInventoryItem(itemID); 1063 m_items.LockItemsForRead(true);
874 if (item != null) 1064
1065 if (m_items.ContainsKey(itemID))
875 { 1066 {
876 int type = m_items[itemID].InvType; 1067 int type = m_items[itemID].InvType;
1068 m_items.LockItemsForRead(false);
877 if (type == 10) // Script 1069 if (type == 10) // Script
878 { 1070 {
1071<<<<<<< HEAD
879 // route it through here, to handle script cleanup tasks 1072 // route it through here, to handle script cleanup tasks
880 RemoveScriptInstance(itemID, false); 1073 RemoveScriptInstance(itemID, false);
1074=======
1075 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
1076>>>>>>> avn/ubitvar
881 } 1077 }
1078 m_items.LockItemsForWrite(true);
882 m_items.Remove(itemID); 1079 m_items.Remove(itemID);
1080 m_items.LockItemsForWrite(false);
883 m_inventorySerial++; 1081 m_inventorySerial++;
884 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1082 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
885 1083
886 HasInventoryChanged = true; 1084 HasInventoryChanged = true;
887 m_part.ParentGroup.HasGroupChanged = true; 1085 m_part.ParentGroup.HasGroupChanged = true;
888 1086
889 if (!ContainsScripts()) 1087 int scriptcount = 0;
1088 m_items.LockItemsForRead(true);
1089 foreach (TaskInventoryItem item in m_items.Values)
1090 {
1091 if (item.Type == 10)
1092 {
1093 scriptcount++;
1094 }
1095 }
1096 m_items.LockItemsForRead(false);
1097
1098
1099 if (scriptcount <= 0)
1100 {
890 m_part.RemFlag(PrimFlags.Scripted); 1101 m_part.RemFlag(PrimFlags.Scripted);
1102 }
891 1103
892 m_part.ScheduleFullUpdate(); 1104 m_part.ScheduleFullUpdate();
893 1105
894 return type; 1106 return type;
895
896 } 1107 }
897 else 1108 else
898 { 1109 {
1110 m_items.LockItemsForRead(false);
899 m_log.ErrorFormat( 1111 m_log.ErrorFormat(
900 "[PRIM INVENTORY]: " + 1112 "[PRIM INVENTORY]: " +
901 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1113 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
902 itemID, m_part.Name, m_part.UUID, 1114 itemID, m_part.Name, m_part.UUID);
903 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
904 } 1115 }
905 1116
906 return -1; 1117 return -1;
907 } 1118 }
908 1119
909 private bool CreateInventoryFile() 1120
1121 /// <summary>
1122 /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
1123 /// </summary>
1124 /// <param name="xferManager"></param>
1125 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
910 { 1126 {
911// m_log.DebugFormat(
912// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
913// m_part.Name, m_part.UUID, m_part.LocalId, m_inventorySerial);
914 1127
915 if (m_inventoryFileName == String.Empty || 1128 lock (m_inventoryFileLock)
916 m_inventoryFileNameSerial < m_inventorySerial)
917 { 1129 {
918 // Something changed, we need to create a new file 1130 string filename = "inventory_" + UUID.Random().ToString() + ".tmp";
919 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
920 m_inventoryFileNameSerial = m_inventorySerial;
921 1131
922 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); 1132 bool changed = false;
923 1133 if (m_inventoryFileNameSerial < m_inventorySerial)
924 lock (m_items)
925 { 1134 {
926 foreach (TaskInventoryItem item in m_items.Values) 1135 m_inventoryFileNameSerial = m_inventorySerial;
927 { 1136 changed = true;
928// m_log.DebugFormat( 1137 }
929// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
930// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
931
932 UUID ownerID = item.OwnerID;
933 uint everyoneMask = 0;
934 uint baseMask = item.BasePermissions;
935 uint ownerMask = item.CurrentPermissions;
936 uint groupMask = item.GroupPermissions;
937 1138
938 invString.AddItemStart(); 1139 if (m_inventoryFileData.Length < 2)
939 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 1140 changed = true;
940 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
941 1141
942 invString.AddPermissionsStart(); 1142 bool includeAssets = false;
1143 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
1144 includeAssets = true;
943 1145
944 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); 1146 if (m_inventoryPrivileged != includeAssets)
945 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); 1147 changed = true;
946 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
947 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
948 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
949 1148
950 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
951 invString.AddNameValueLine("owner_id", ownerID.ToString());
952 1149
953 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); 1150 Items.LockItemsForRead(true);
954 1151
955 invString.AddNameValueLine("group_id", item.GroupID.ToString()); 1152 if (m_inventorySerial == 0) // No inventory
956 invString.AddSectionEnd(); 1153 {
1154 Items.LockItemsForRead(false);
1155 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1156
1157 return;
1158 }
957 1159
958 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 1160 if (m_items.Count == 0) // No inventory
959 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); 1161 {
960 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); 1162 Items.LockItemsForRead(false);
961 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); 1163 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1164 return;
1165 }
962 1166
963 invString.AddSaleStart(); 1167 if (!changed)
964 invString.AddNameValueLine("sale_type", "not"); 1168 {
965 invString.AddNameValueLine("sale_price", "0"); 1169 Items.LockItemsForRead(false);
966 invString.AddSectionEnd();
967 1170
968 invString.AddNameValueLine("name", item.Name + "|"); 1171 xferManager.AddNewFile(filename,
969 invString.AddNameValueLine("desc", item.Description + "|"); 1172 m_inventoryFileData);
1173 client.SendTaskInventory(m_part.UUID, (short)m_inventoryFileNameSerial,
1174 Util.StringToBytes256(filename));
970 1175
971 invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); 1176 return;
972 invString.AddSectionEnd();
973 }
974 } 1177 }
975 1178
976 m_inventoryFileData = Utils.StringToBytes(invString.BuildString); 1179 m_inventoryPrivileged = includeAssets;
977 1180
978 return true; 1181 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
979 }
980
981 // No need to recreate, the existing file is fine
982 return false;
983 }
984 1182
985 /// <summary> 1183 foreach (TaskInventoryItem item in m_items.Values)
986 /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
987 /// </summary>
988 /// <param name="xferManager"></param>
989 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
990 {
991 lock (m_items)
992 {
993 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
994 // a new script if any previous deletion has left the prim inventory empty.
995 if (m_items.Count == 0) // No inventory
996 { 1184 {
997// m_log.DebugFormat( 1185 UUID ownerID = item.OwnerID;
998// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", 1186 uint everyoneMask = 0;
999// m_part.Name, m_part.LocalId, m_part.UUID, client.Name); 1187 uint baseMask = item.BasePermissions;
1188 uint ownerMask = item.CurrentPermissions;
1189 uint groupMask = item.GroupPermissions;
1000 1190
1001 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1191 invString.AddItemStart();
1002 return; 1192 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1193 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1194
1195 invString.AddPermissionsStart();
1196
1197 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1198 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1199 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1200 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1201 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1202
1203 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1204 invString.AddNameValueLine("owner_id", ownerID.ToString());
1205
1206 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1207
1208 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1209 invString.AddSectionEnd();
1210
1211 if (includeAssets)
1212 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1213 else
1214 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1215 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1216 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1217 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1218
1219 invString.AddSaleStart();
1220 invString.AddNameValueLine("sale_type", "not");
1221 invString.AddNameValueLine("sale_price", "0");
1222 invString.AddSectionEnd();
1223
1224 invString.AddNameValueLine("name", item.Name + "|");
1225 invString.AddNameValueLine("desc", item.Description + "|");
1226
1227 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1228 invString.AddSectionEnd();
1003 } 1229 }
1004 1230
1005 CreateInventoryFile(); 1231 Items.LockItemsForRead(false);
1006 1232
1007 // In principle, we should only do the rest if the inventory changed; 1233 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1008 // by sending m_inventorySerial to the client, it ought to know 1234
1009 // that nothing changed and that it doesn't need to request the file.
1010 // Unfortunately, it doesn't look like the client optimizes this;
1011 // the client seems to always come back and request the Xfer,
1012 // no matter what value m_inventorySerial has.
1013 // FIXME: Could probably be > 0 here rather than > 2
1014 if (m_inventoryFileData.Length > 2) 1235 if (m_inventoryFileData.Length > 2)
1015 { 1236 {
1016 // Add the file for Xfer 1237 xferManager.AddNewFile(filename, m_inventoryFileData);
1017 // m_log.DebugFormat( 1238 client.SendTaskInventory(m_part.UUID, (short)m_inventoryFileNameSerial,
1018 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1239 Util.StringToBytes256(filename));
1019 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1240 return;
1020
1021 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1022 } 1241 }
1023 1242
1024 // Tell the client we're ready to Xfer the file 1243 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1025 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1026 Util.StringToBytes256(m_inventoryFileName));
1027 } 1244 }
1028 } 1245 }
1029 1246
@@ -1033,13 +1250,26 @@ namespace OpenSim.Region.Framework.Scenes
1033 /// <param name="datastore"></param> 1250 /// <param name="datastore"></param>
1034 public void ProcessInventoryBackup(ISimulationDataService datastore) 1251 public void ProcessInventoryBackup(ISimulationDataService datastore)
1035 { 1252 {
1036 if (HasInventoryChanged) 1253// Removed this because linking will cause an immediate delete of the new
1037 { 1254// child prim from the database and the subsequent storing of the prim sees
1255// the inventory of it as unchanged and doesn't store it at all. The overhead
1256// of storing prim inventory needlessly is much less than the aggravation
1257// of prim inventory loss.
1258// if (HasInventoryChanged)
1259// {
1260 Items.LockItemsForRead(true);
1261 try
1262 {
1263 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1264 }
1265 catch {}
1266
1038 HasInventoryChanged = false; 1267 HasInventoryChanged = false;
1039 List<TaskInventoryItem> items = GetInventoryItems();
1040 datastore.StorePrimInventory(m_part.UUID, items);
1041 1268
1042 } 1269 Items.LockItemsForRead(false);
1270
1271
1272// }
1043 } 1273 }
1044 1274
1045 public class InventoryStringBuilder 1275 public class InventoryStringBuilder
@@ -1105,65 +1335,63 @@ namespace OpenSim.Region.Framework.Scenes
1105 { 1335 {
1106 uint mask=0x7fffffff; 1336 uint mask=0x7fffffff;
1107 1337
1108 lock (m_items) 1338 foreach (TaskInventoryItem item in m_items.Values)
1109 { 1339 {
1110 foreach (TaskInventoryItem item in m_items.Values) 1340 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1341 mask &= ~((uint)PermissionMask.Copy >> 13);
1342 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1343 mask &= ~((uint)PermissionMask.Transfer >> 13);
1344 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1345 mask &= ~((uint)PermissionMask.Modify >> 13);
1346
1347 if (item.InvType == (int)InventoryType.Object)
1111 { 1348 {
1112 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1349 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1113 mask &= ~((uint)PermissionMask.Copy >> 13); 1350 mask &= ~((uint)PermissionMask.Copy >> 13);
1114 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1351 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1115 mask &= ~((uint)PermissionMask.Transfer >> 13); 1352 mask &= ~((uint)PermissionMask.Transfer >> 13);
1116 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1353 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1117 mask &= ~((uint)PermissionMask.Modify >> 13); 1354 mask &= ~((uint)PermissionMask.Modify >> 13);
1118
1119 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1120 mask &= ~(uint)PermissionMask.Copy;
1121 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1122 mask &= ~(uint)PermissionMask.Transfer;
1123 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1124 mask &= ~(uint)PermissionMask.Modify;
1125 } 1355 }
1356
1357 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1358 mask &= ~(uint)PermissionMask.Copy;
1359 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1360 mask &= ~(uint)PermissionMask.Transfer;
1361 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1362 mask &= ~(uint)PermissionMask.Modify;
1126 } 1363 }
1127
1128 return mask; 1364 return mask;
1129 } 1365 }
1130 1366
1131 public void ApplyNextOwnerPermissions() 1367 public void ApplyNextOwnerPermissions()
1132 { 1368 {
1133 lock (m_items) 1369 foreach (TaskInventoryItem item in m_items.Values)
1134 { 1370 {
1135 foreach (TaskInventoryItem item in m_items.Values) 1371 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1136 { 1372 {
1137// m_log.DebugFormat ( 1373 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1138// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1374 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1139// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1375 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1140 1376 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1141 if (item.InvType == (int)InventoryType.Object) 1377 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1142 { 1378 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1143 uint perms = item.CurrentPermissions;
1144 PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);
1145 item.CurrentPermissions = perms;
1146 }
1147
1148 item.CurrentPermissions &= item.NextPermissions;
1149 item.BasePermissions &= item.NextPermissions;
1150 item.EveryonePermissions &= item.NextPermissions;
1151 item.OwnerChanged = true;
1152 item.PermsMask = 0;
1153 item.PermsGranter = UUID.Zero;
1154 } 1379 }
1380 item.CurrentPermissions &= item.NextPermissions;
1381 item.BasePermissions &= item.NextPermissions;
1382 item.EveryonePermissions &= item.NextPermissions;
1383 item.OwnerChanged = true;
1384 item.PermsMask = 0;
1385 item.PermsGranter = UUID.Zero;
1155 } 1386 }
1156 } 1387 }
1157 1388
1158 public void ApplyGodPermissions(uint perms) 1389 public void ApplyGodPermissions(uint perms)
1159 { 1390 {
1160 lock (m_items) 1391 foreach (TaskInventoryItem item in m_items.Values)
1161 { 1392 {
1162 foreach (TaskInventoryItem item in m_items.Values) 1393 item.CurrentPermissions = perms;
1163 { 1394 item.BasePermissions = perms;
1164 item.CurrentPermissions = perms;
1165 item.BasePermissions = perms;
1166 }
1167 } 1395 }
1168 1396
1169 m_inventorySerial++; 1397 m_inventorySerial++;
@@ -1176,14 +1404,11 @@ namespace OpenSim.Region.Framework.Scenes
1176 /// <returns></returns> 1404 /// <returns></returns>
1177 public bool ContainsScripts() 1405 public bool ContainsScripts()
1178 { 1406 {
1179 lock (m_items) 1407 foreach (TaskInventoryItem item in m_items.Values)
1180 { 1408 {
1181 foreach (TaskInventoryItem item in m_items.Values) 1409 if (item.InvType == (int)InventoryType.LSL)
1182 { 1410 {
1183 if (item.InvType == (int)InventoryType.LSL) 1411 return true;
1184 {
1185 return true;
1186 }
1187 } 1412 }
1188 } 1413 }
1189 1414
@@ -1197,17 +1422,15 @@ namespace OpenSim.Region.Framework.Scenes
1197 public int ScriptCount() 1422 public int ScriptCount()
1198 { 1423 {
1199 int count = 0; 1424 int count = 0;
1200 lock (m_items) 1425 Items.LockItemsForRead(true);
1426 foreach (TaskInventoryItem item in m_items.Values)
1201 { 1427 {
1202 foreach (TaskInventoryItem item in m_items.Values) 1428 if (item.InvType == (int)InventoryType.LSL)
1203 { 1429 {
1204 if (item.InvType == (int)InventoryType.LSL) 1430 count++;
1205 {
1206 count++;
1207 }
1208 } 1431 }
1209 } 1432 }
1210 1433 Items.LockItemsForRead(false);
1211 return count; 1434 return count;
1212 } 1435 }
1213 /// <summary> 1436 /// <summary>
@@ -1243,11 +1466,8 @@ namespace OpenSim.Region.Framework.Scenes
1243 { 1466 {
1244 List<UUID> ret = new List<UUID>(); 1467 List<UUID> ret = new List<UUID>();
1245 1468
1246 lock (m_items) 1469 foreach (TaskInventoryItem item in m_items.Values)
1247 { 1470 ret.Add(item.ItemID);
1248 foreach (TaskInventoryItem item in m_items.Values)
1249 ret.Add(item.ItemID);
1250 }
1251 1471
1252 return ret; 1472 return ret;
1253 } 1473 }
@@ -1256,8 +1476,9 @@ namespace OpenSim.Region.Framework.Scenes
1256 { 1476 {
1257 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1477 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1258 1478
1259 lock (m_items) 1479 Items.LockItemsForRead(true);
1260 ret = new List<TaskInventoryItem>(m_items.Values); 1480 ret = new List<TaskInventoryItem>(m_items.Values);
1481 Items.LockItemsForRead(false);
1261 1482
1262 return ret; 1483 return ret;
1263 } 1484 }
@@ -1266,18 +1487,24 @@ namespace OpenSim.Region.Framework.Scenes
1266 { 1487 {
1267 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1488 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1268 1489
1269 lock (m_items) 1490 Items.LockItemsForRead(true);
1270 { 1491
1271 foreach (TaskInventoryItem item in m_items.Values) 1492 foreach (TaskInventoryItem item in m_items.Values)
1272 if (item.InvType == (int)type) 1493 if (item.InvType == (int)type)
1273 ret.Add(item); 1494 ret.Add(item);
1274 } 1495
1496 Items.LockItemsForRead(false);
1275 1497
1276 return ret; 1498 return ret;
1277 } 1499 }
1278 1500
1279 public Dictionary<UUID, string> GetScriptStates() 1501 public Dictionary<UUID, string> GetScriptStates()
1280 { 1502 {
1503 return GetScriptStates(false);
1504 }
1505
1506 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1507 {
1281 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1508 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1282 1509
1283 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1510 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1303,14 +1530,21 @@ namespace OpenSim.Region.Framework.Scenes
1303 string n = e.GetXMLState(item.ItemID); 1530 string n = e.GetXMLState(item.ItemID);
1304 if (n != String.Empty) 1531 if (n != String.Empty)
1305 { 1532 {
1306 if (!ret.ContainsKey(item.ItemID)) 1533 if (oldIDs)
1307 ret[item.ItemID] = n; 1534 {
1535 if (!ret.ContainsKey(item.OldItemID))
1536 ret[item.OldItemID] = n;
1537 }
1538 else
1539 {
1540 if (!ret.ContainsKey(item.ItemID))
1541 ret[item.ItemID] = n;
1542 }
1308 break; 1543 break;
1309 } 1544 }
1310 } 1545 }
1311 } 1546 }
1312 } 1547 }
1313
1314 return ret; 1548 return ret;
1315 } 1549 }
1316 1550