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authorOren Hurvitz2013-11-05 15:42:23 +0200
committerJustin Clark-Casey (justincc)2014-01-10 19:50:03 +0000
commit91fd9c467083a57e2898594ce3ae764aa0525bb5 (patch)
tree32078bfcfec717530d29f18d8b2afb6b41cfbab3 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentRefactored setting permissions when rezzing items: use the same function when... (diff)
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Refactored: use a single function to apply an object's folded permissions to its main permissions
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs11
1 files changed, 4 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 5fa01e3..fb8ecd5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1132,14 +1132,11 @@ namespace OpenSim.Region.Framework.Scenes
1132// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1132// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}",
1133// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1133// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions);
1134 1134
1135 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1135 if (item.InvType == (int)InventoryType.Object)
1136 { 1136 {
1137 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 1137 uint perms = item.CurrentPermissions;
1138 item.CurrentPermissions &= ~(uint)PermissionMask.Copy; 1138 PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);
1139 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) 1139 item.CurrentPermissions = perms;
1140 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1141 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1142 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1143 } 1140 }
1144 1141
1145 item.CurrentPermissions &= item.NextPermissions; 1142 item.CurrentPermissions &= item.NextPermissions;