diff options
When a script has been loaded, remove it's state entry, so recompiling
doesn't pick up the old state again.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 47e4ad0..b98747a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -333,6 +333,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | break; | 333 | break; |
334 | } | 334 | } |
335 | } | 335 | } |
336 | m_part.ParentGroup.m_savedScriptState.Remove(oldID); | ||
336 | } | 337 | } |
337 | } | 338 | } |
338 | 339 | ||