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author | Melanie | 2010-02-22 03:00:59 +0000 |
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committer | Melanie | 2010-02-22 03:00:59 +0000 |
commit | 1f45e6c6497e05638f014e92098165befbbea100 (patch) | |
tree | 0e4fdd96ef3d3727fc051a9f81375bfbaf0b04f4 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |
parent | One more test running. (diff) | |
parent | Formatting cleanup. (diff) | |
download | opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.zip opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.tar.gz opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.tar.bz2 opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.tar.xz |
Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index d0de513..04e3221 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | } | 313 | } |
314 | ); | 314 | ); |
315 | } | 315 | } |
316 | } | 316 | } |
317 | 317 | ||
318 | private void RestoreSavedScriptState(UUID oldID, UUID newID) | 318 | private void RestoreSavedScriptState(UUID oldID, UUID newID) |
319 | { | 319 | { |
@@ -578,7 +578,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | m_items.TryGetValue(itemId, out item); | 578 | m_items.TryGetValue(itemId, out item); |
579 | 579 | ||
580 | return item; | 580 | return item; |
581 | } | 581 | } |
582 | 582 | ||
583 | /// <summary> | 583 | /// <summary> |
584 | /// Get inventory items by name. | 584 | /// Get inventory items by name. |
@@ -587,7 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | /// <returns> | 587 | /// <returns> |
588 | /// A list of inventory items with that name. | 588 | /// A list of inventory items with that name. |
589 | /// If no inventory item has that name then an empty list is returned. | 589 | /// If no inventory item has that name then an empty list is returned. |
590 | /// </returns> | 590 | /// </returns> |
591 | public IList<TaskInventoryItem> GetInventoryItems(string name) | 591 | public IList<TaskInventoryItem> GetInventoryItems(string name) |
592 | { | 592 | { |
593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 593 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |