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authorMelanie2010-07-13 20:45:16 +0100
committerMelanie2010-07-13 20:45:16 +0100
commitdd14016885d9c9a411ffc19b0afb0a6771d47cad (patch)
tree872758572e7aa7322965d4f0cbbc8b1fa52b307a /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentAdd CreateSelected flag onto objects rezzed from inventory (diff)
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Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3a8f168..cabcf37 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -952,7 +952,6 @@ namespace OpenSim.Region.Framework.Scenes
952 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; 952 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
953 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) 953 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
954 item.CurrentPermissions &= ~(uint)PermissionMask.Modify; 954 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
955 item.CurrentPermissions |= 8;
956 } 955 }
957 item.CurrentPermissions &= item.NextPermissions; 956 item.CurrentPermissions &= item.NextPermissions;
958 item.BasePermissions &= item.NextPermissions; 957 item.BasePermissions &= item.NextPermissions;