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authorJustin Clarke Casey2009-02-16 19:15:16 +0000
committerJustin Clarke Casey2009-02-16 19:15:16 +0000
commit93837807ffb24e5811368063b9231a9d8b018d9d (patch)
tree5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parent* Iniital inventory archive test code. Doesn't actually do any testing yet (diff)
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index c15ac47..c625a72 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Framework.Scenes
251 m_part.ScheduleFullUpdate(); 251 m_part.ScheduleFullUpdate();
252 return; 252 return;
253 } 253 }
254 IAssetCache cache = m_part.ParentGroup.Scene.AssetCache; 254 IAssetCache cache = m_part.ParentGroup.Scene.CommsManager.AssetCache;
255 255
256 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) 256 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
257 { 257 {