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authorSean Dague2009-02-09 21:47:55 +0000
committerSean Dague2009-02-09 21:47:55 +0000
commit8088802c218d7eb4a47018b5b3bb70e7463a03b1 (patch)
treeac22b97c3dce09a91bae18b5840f8654813dcfc8 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentThank you kindly, TLaukkan (Tommil) for a patch that: (diff)
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From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index efd486d..c15ac47 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Framework.Scenes
251 m_part.ScheduleFullUpdate(); 251 m_part.ScheduleFullUpdate();
252 return; 252 return;
253 } 253 }
254 AssetCache cache = m_part.ParentGroup.Scene.AssetCache; 254 IAssetCache cache = m_part.ParentGroup.Scene.AssetCache;
255 255
256 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) 256 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
257 { 257 {