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authorUbitUmarov2016-07-07 12:21:50 +0100
committerUbitUmarov2016-07-07 12:23:53 +0100
commitf768effa87efb6ff00fc1808bf7f11c45f3695e5 (patch)
tree8662b4090f8a43a8897159b31721856f69ad2fae /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentavoid InvalidBoundsRadius() calls caused by small changes (diff)
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move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups module job
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d7e2c46..a46232c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1178,11 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes
1178 if (ParentGroup.Scene.PhysicsScene != null) 1178 if (ParentGroup.Scene.PhysicsScene != null)
1179 { 1179 {
1180 actor.Size = m_shape.Scale; 1180 actor.Size = m_shape.Scale;
1181 1181 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
1182// if (Shape.SculptEntry)
1183// CheckSculptAndLoad();
1184// else
1185 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
1186 } 1182 }
1187 } 1183 }
1188 } 1184 }