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author | Melanie | 2012-03-13 13:08:32 +0100 |
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committer | Melanie | 2012-03-13 13:08:32 +0100 |
commit | ebcd4910a21726c830796cfe14c0792007b766b7 (patch) | |
tree | bc62802ae47fad6f9cffd0ccb2e4e61af56befe8 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Restore duplication of the SL bug where linking phantom to solid lets the (diff) | |
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Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 94e4560..f647544 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3644,7 +3644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3644 | //ParentGroup.ScheduleGroupForFullUpdate(); | 3644 | //ParentGroup.ScheduleGroupForFullUpdate(); |
3645 | } | 3645 | } |
3646 | 3646 | ||
3647 | public void StoreUndoState(ObjectChangeWhat what) | 3647 | public void StoreUndoState(ObjectChangeType change) |
3648 | { | 3648 | { |
3649 | if (m_UndoRedo == null) | 3649 | if (m_UndoRedo == null) |
3650 | m_UndoRedo = new UndoRedoState(5); | 3650 | m_UndoRedo = new UndoRedoState(5); |
@@ -3653,7 +3653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3653 | { | 3653 | { |
3654 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended | 3654 | if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended |
3655 | { | 3655 | { |
3656 | m_UndoRedo.StoreUndo(this, what); | 3656 | m_UndoRedo.StoreUndo(this, change); |
3657 | } | 3657 | } |
3658 | } | 3658 | } |
3659 | } | 3659 | } |