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authorMelanie Thielker2010-07-14 21:06:49 +0200
committerMelanie Thielker2010-07-14 21:06:49 +0200
commitddfff55cc76144607086fbca03c86df57a271ed0 (patch)
tree6a0b10c9f4341b5be07fb3e99676acf747a2bcd5 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentDetach attachments displaced by other attachments (diff)
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Preserve attachment data while a prim is in world. Allows attachment
editing on the ground without losing attachpoint and position
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f8ae321..87b2d74 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -182,6 +182,14 @@ namespace OpenSim.Region.Framework.Scenes
182 [XmlIgnore] 182 [XmlIgnore]
183 public UUID FromFolderID; 183 public UUID FromFolderID;
184 184
185 // The following two are to hold the attachment data
186 // while an object is inworld
187 [XmlIgnore]
188 public byte AttachPoint = 0;
189
190 [XmlIgnore]
191 public Vector3 AttachOffset = Vector3.Zero;
192
185 [XmlIgnore] 193 [XmlIgnore]
186 public int STATUS_ROTATE_X; 194 public int STATUS_ROTATE_X;
187 195