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author | Melanie | 2012-04-03 23:22:47 +0200 |
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committer | Melanie | 2012-04-03 23:22:47 +0200 |
commit | dbec5e98595cfe87d26ef74703433db7956ab66d (patch) | |
tree | f08d1aa4eaba984778e3738a8dc86832d10881b0 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Remove duplicate implementation of Material { get; set; } (diff) | |
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Fix more merge artefacts
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5c28d89..9cd438c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4837,11 +4837,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4837 | { | 4837 | { |
4838 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 4838 | // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
4839 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 4839 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
4840 | if (this.PhysActor != null) | 4840 | if (pa != null) |
4841 | { | 4841 | { |
4842 | PhysActor.SetVolumeDetect(0); | 4842 | PhysActor.SetVolumeDetect(0); |
4843 | 4843 | this.VolumeDetectActive = false; | |
4844 | this.VolumeDetectActive = false; | 4844 | } |
4845 | } | 4845 | } |
4846 | 4846 | ||
4847 | if (SetTemporary) | 4847 | if (SetTemporary) |