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authorUbitUmarov2017-04-28 20:03:44 +0100
committerUbitUmarov2017-04-28 20:03:44 +0100
commitba4e13ef55c378db13b6aa97316e99d651762a02 (patch)
tree42aa4a07f6447cb02f7205f6b3bfd86878037d75 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentadd a usefull taint and update (diff)
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a few changes to permissions folding... we are testing. at this point only use master for TESTING also
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e4f18d9..f948336 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -5288,9 +5288,9 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5288 // Export needs to be preserved in the base and everyone 5288 // Export needs to be preserved in the base and everyone
5289 // mask, but removed in the owner mask as a next owner 5289 // mask, but removed in the owner mask as a next owner
5290 // can never change the export status 5290 // can never change the export status
5291 BaseMask &= NextOwnerMask | (uint)PermissionMask.Export; 5291 BaseMask &= (NextOwnerMask | (uint)PermissionMask.Export);
5292 OwnerMask &= NextOwnerMask; 5292 OwnerMask &= NextOwnerMask;
5293 EveryoneMask &= NextOwnerMask | (uint)PermissionMask.Export; 5293 EveryoneMask &= (NextOwnerMask | (uint)PermissionMask.Export);
5294 GroupMask = 0; // Giving an object zaps group permissions 5294 GroupMask = 0; // Giving an object zaps group permissions
5295 5295
5296 Inventory.ApplyNextOwnerPermissions(); 5296 Inventory.ApplyNextOwnerPermissions();