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author | UbitUmarov | 2012-03-09 01:53:58 +0000 |
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committer | UbitUmarov | 2012-03-09 01:53:58 +0000 |
commit | 05cdf9bda910ced0da29474b8b40a58e8a423d69 (patch) | |
tree | f436b0dbfe714f50bc8bf6491e6e0e576b9ac744 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Hold a ref to the prim we're sat on rather than querying scene each time (diff) | |
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more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8dd2c76..4ba04c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -828,7 +828,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | 828 | ||
829 | set | 829 | set |
830 | { | 830 | { |
831 | StoreUndoState(); | 831 | // StoreUndoState(); |
832 | m_rotationOffset = value; | 832 | m_rotationOffset = value; |
833 | 833 | ||
834 | PhysicsActor actor = PhysActor; | 834 | PhysicsActor actor = PhysActor; |
@@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1007 | { | 1007 | { |
1008 | if (m_shape != null) | 1008 | if (m_shape != null) |
1009 | { | 1009 | { |
1010 | StoreUndoState(); | 1010 | // StoreUndoState(); |
1011 | 1011 | ||
1012 | m_shape.Scale = value; | 1012 | m_shape.Scale = value; |
1013 | 1013 | ||