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authorMic Bowman2012-01-13 14:48:56 -0800
committerMic Bowman2012-01-13 14:48:56 -0800
commite1a2c44ebe8f10cf00a14578e44b000ff16b68df (patch)
tree00d0dd19ce7a3f4f67d8625868c594777132de27 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentFix llRotLookAt and llLookAt for non-physical objects. Per conversation (diff)
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Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength).
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs69
1 files changed, 30 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e9c33eb..ad3bcd5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -217,11 +217,10 @@ namespace OpenSim.Region.Framework.Scenes
217 217
218 public Quaternion SpinOldOrientation = Quaternion.Identity; 218 public Quaternion SpinOldOrientation = Quaternion.Identity;
219 219
220 public Quaternion m_APIDTarget = Quaternion.Identity; 220 protected int m_APIDIterations = 0;
221 221 protected Quaternion m_APIDTarget = Quaternion.Identity;
222 public float m_APIDDamp = 0; 222 protected float m_APIDDamp = 0;
223 223 protected float m_APIDStrength = 0;
224 public float m_APIDStrength = 0;
225 224
226 /// <summary> 225 /// <summary>
227 /// This part's inventory 226 /// This part's inventory
@@ -563,22 +562,21 @@ namespace OpenSim.Region.Framework.Scenes
563 } 562 }
564 } 563 }
565 564
566 565 protected Quaternion APIDTarget
567 public Quaternion APIDTarget
568 { 566 {
569 get { return m_APIDTarget; } 567 get { return m_APIDTarget; }
570 set { m_APIDTarget = value; } 568 set { m_APIDTarget = value; }
571 } 569 }
572 570
573 571
574 public float APIDDamp 572 protected float APIDDamp
575 { 573 {
576 get { return m_APIDDamp; } 574 get { return m_APIDDamp; }
577 set { m_APIDDamp = value; } 575 set { m_APIDDamp = value; }
578 } 576 }
579 577
580 578
581 public float APIDStrength 579 protected float APIDStrength
582 { 580 {
583 get { return m_APIDStrength; } 581 get { return m_APIDStrength; }
584 set { m_APIDStrength = value; } 582 set { m_APIDStrength = value; }
@@ -2697,11 +2695,6 @@ namespace OpenSim.Region.Framework.Scenes
2697 2695
2698 public void RotLookAt(Quaternion target, float strength, float damping) 2696 public void RotLookAt(Quaternion target, float strength, float damping)
2699 { 2697 {
2700 rotLookAt(target, strength, damping);
2701 }
2702
2703 public void rotLookAt(Quaternion target, float strength, float damping)
2704 {
2705 if (ParentGroup.IsAttachment) 2698 if (ParentGroup.IsAttachment)
2706 { 2699 {
2707 /* 2700 /*
@@ -2716,17 +2709,26 @@ namespace OpenSim.Region.Framework.Scenes
2716 APIDDamp = damping; 2709 APIDDamp = damping;
2717 APIDStrength = strength; 2710 APIDStrength = strength;
2718 APIDTarget = target; 2711 APIDTarget = target;
2712
2713 if (APIDStrength <= 0)
2714 {
2715 m_log.WarnFormat("[SceneObjectPart] Invalid rotation strength {0}",APIDStrength);
2716 return;
2717 }
2718
2719 m_APIDIterations = 1 + (int)(Math.PI * APIDStrength);
2719 } 2720 }
2721
2722 // Necessary to get the lookat deltas applied
2723 ParentGroup.QueueForUpdateCheck();
2720 } 2724 }
2721 2725
2722 public void startLookAt(Quaternion rot, float damp, float strength) 2726 public void StartLookAt(Quaternion target, float strength, float damping)
2723 { 2727 {
2724 APIDDamp = damp; 2728 RotLookAt(target,strength,damping);
2725 APIDStrength = strength;
2726 APIDTarget = rot;
2727 } 2729 }
2728 2730
2729 public void stopLookAt() 2731 public void StopLookAt()
2730 { 2732 {
2731 APIDTarget = Quaternion.Identity; 2733 APIDTarget = Quaternion.Identity;
2732 } 2734 }
@@ -3417,13 +3419,6 @@ namespace OpenSim.Region.Framework.Scenes
3417 } 3419 }
3418 } 3420 }
3419 3421
3420 public void StopLookAt()
3421 {
3422 ParentGroup.stopLookAt();
3423
3424 ParentGroup.ScheduleGroupForTerseUpdate();
3425 }
3426
3427 /// <summary> 3422 /// <summary>
3428 /// Set the text displayed for this part. 3423 /// Set the text displayed for this part.
3429 /// </summary> 3424 /// </summary>
@@ -4731,24 +4726,20 @@ namespace OpenSim.Region.Framework.Scenes
4731 { 4726 {
4732 if (APIDTarget != Quaternion.Identity) 4727 if (APIDTarget != Quaternion.Identity)
4733 { 4728 {
4734 if (Single.IsNaN(APIDTarget.W) == true) 4729 if (m_APIDIterations <= 1)
4735 { 4730 {
4731 UpdateRotation(APIDTarget);
4736 APIDTarget = Quaternion.Identity; 4732 APIDTarget = Quaternion.Identity;
4737 return; 4733 return;
4738 } 4734 }
4739 Quaternion rot = RotationOffset; 4735
4740 Quaternion dir = (rot - APIDTarget); 4736 Quaternion rot = Quaternion.Slerp(RotationOffset,APIDTarget,1.0f/(float)m_APIDIterations);
4741 float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
4742 if (dir.Z > speed)
4743 {
4744 rot.Z -= speed;
4745 }
4746 if (dir.Z < -speed)
4747 {
4748 rot.Z += speed;
4749 }
4750 rot.Normalize();
4751 UpdateRotation(rot); 4737 UpdateRotation(rot);
4738
4739 m_APIDIterations--;
4740
4741 // This ensures that we'll check this object on the next iteration
4742 ParentGroup.QueueForUpdateCheck();
4752 } 4743 }
4753 } 4744 }
4754 catch (Exception ex) 4745 catch (Exception ex)