diff options
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 101 |
1 files changed, 51 insertions, 50 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b68cc9f..44f822c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -106,6 +106,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | SCULPT = 7 | 106 | SCULPT = 7 |
107 | } | 107 | } |
108 | 108 | ||
109 | public enum UpdateRequired : byte | ||
110 | { | ||
111 | NONE = 0, | ||
112 | TERSE = 1, | ||
113 | FULL = 2 | ||
114 | } | ||
115 | |||
109 | #endregion Enumerations | 116 | #endregion Enumerations |
110 | 117 | ||
111 | public class SceneObjectPart : IScriptHost, ISceneEntity | 118 | public class SceneObjectPart : IScriptHost, ISceneEntity |
@@ -254,15 +261,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | 261 | ||
255 | private bool m_passTouches; | 262 | private bool m_passTouches; |
256 | 263 | ||
257 | /// <summary> | 264 | private UpdateRequired m_updateFlag; |
258 | /// Only used internally to schedule client updates. | ||
259 | /// 0 - no update is scheduled | ||
260 | /// 1 - terse update scheduled | ||
261 | /// 2 - full update scheduled | ||
262 | /// | ||
263 | /// TODO - This should be an enumeration | ||
264 | /// </summary> | ||
265 | private byte m_updateFlag; | ||
266 | 265 | ||
267 | private PhysicsActor m_physActor; | 266 | private PhysicsActor m_physActor; |
268 | protected Vector3 m_acceleration; | 267 | protected Vector3 m_acceleration; |
@@ -884,7 +883,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
884 | } | 883 | } |
885 | } | 884 | } |
886 | 885 | ||
887 | /// <summary></summary> | 886 | /// <summary>Update angular velocity and schedule terse update.</summary> |
887 | public void UpdateAngularVelocity(Vector3 avel) | ||
888 | { | ||
889 | AngularVelocity = avel; | ||
890 | ScheduleTerseUpdate(); | ||
891 | ParentGroup.HasGroupChanged = true; | ||
892 | } | ||
893 | |||
894 | /// <summary>Get or set angular velocity. Does not schedule update.</summary> | ||
888 | public Vector3 AngularVelocity | 895 | public Vector3 AngularVelocity |
889 | { | 896 | { |
890 | get | 897 | get |
@@ -1023,8 +1030,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1023 | TriggerScriptChangedEvent(Changed.SCALE); | 1030 | TriggerScriptChangedEvent(Changed.SCALE); |
1024 | } | 1031 | } |
1025 | } | 1032 | } |
1026 | 1033 | ||
1027 | public byte UpdateFlag | 1034 | public UpdateRequired UpdateFlag |
1028 | { | 1035 | { |
1029 | get { return m_updateFlag; } | 1036 | get { return m_updateFlag; } |
1030 | set { m_updateFlag = value; } | 1037 | set { m_updateFlag = value; } |
@@ -1309,9 +1316,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1309 | /// <summary> | 1316 | /// <summary> |
1310 | /// Clear all pending updates of parts to clients | 1317 | /// Clear all pending updates of parts to clients |
1311 | /// </summary> | 1318 | /// </summary> |
1312 | private void ClearUpdateSchedule() | 1319 | public void ClearUpdateSchedule() |
1313 | { | 1320 | { |
1314 | m_updateFlag = 0; | 1321 | UpdateFlag = UpdateRequired.NONE; |
1315 | } | 1322 | } |
1316 | 1323 | ||
1317 | /// <summary> | 1324 | /// <summary> |
@@ -2829,7 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2829 | TimeStampFull = (uint)timeNow; | 2836 | TimeStampFull = (uint)timeNow; |
2830 | } | 2837 | } |
2831 | 2838 | ||
2832 | m_updateFlag = 2; | 2839 | UpdateFlag = UpdateRequired.FULL; |
2833 | 2840 | ||
2834 | // m_log.DebugFormat( | 2841 | // m_log.DebugFormat( |
2835 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", | 2842 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", |
@@ -2845,13 +2852,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2845 | if (m_parentGroup == null) | 2852 | if (m_parentGroup == null) |
2846 | return; | 2853 | return; |
2847 | 2854 | ||
2848 | if (m_updateFlag < 1) | 2855 | if (UpdateFlag == UpdateRequired.NONE) |
2849 | { | 2856 | { |
2850 | m_parentGroup.HasGroupChanged = true; | 2857 | m_parentGroup.HasGroupChanged = true; |
2851 | m_parentGroup.QueueForUpdateCheck(); | 2858 | m_parentGroup.QueueForUpdateCheck(); |
2852 | 2859 | ||
2853 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); | 2860 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
2854 | m_updateFlag = 1; | 2861 | UpdateFlag = UpdateRequired.TERSE; |
2855 | 2862 | ||
2856 | // m_log.DebugFormat( | 2863 | // m_log.DebugFormat( |
2857 | // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", | 2864 | // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", |
@@ -3018,45 +3025,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3018 | const float POSITION_TOLERANCE = 0.05f; | 3025 | const float POSITION_TOLERANCE = 0.05f; |
3019 | const int TIME_MS_TOLERANCE = 3000; | 3026 | const int TIME_MS_TOLERANCE = 3000; |
3020 | 3027 | ||
3021 | if (m_updateFlag == 1) | 3028 | switch (UpdateFlag) |
3022 | { | 3029 | { |
3023 | // Throw away duplicate or insignificant updates | 3030 | case UpdateRequired.TERSE: |
3024 | if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | ||
3025 | !Acceleration.Equals(m_lastAcceleration) || | ||
3026 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | ||
3027 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || | ||
3028 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || | ||
3029 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
3030 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | ||
3031 | { | 3031 | { |
3032 | AddTerseUpdateToAllAvatars(); | 3032 | // Throw away duplicate or insignificant updates |
3033 | ClearUpdateSchedule(); | 3033 | if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
3034 | 3034 | !Acceleration.Equals(m_lastAcceleration) || | |
3035 | // This causes the Scene to 'poll' physical objects every couple of frames | 3035 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
3036 | // bad, so it's been replaced by an event driven method. | 3036 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || |
3037 | //if ((ObjectFlags & (uint)PrimFlags.Physics) != 0) | 3037 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || |
3038 | //{ | 3038 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
3039 | // Only send the constant terse updates on physical objects! | 3039 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
3040 | //ScheduleTerseUpdate(); | 3040 | { |
3041 | //} | 3041 | AddTerseUpdateToAllAvatars(); |
3042 | 3042 | ClearUpdateSchedule(); | |
3043 | // Update the "last" values | 3043 | |
3044 | m_lastPosition = OffsetPosition; | 3044 | // Update the "last" values |
3045 | m_lastRotation = RotationOffset; | 3045 | m_lastPosition = OffsetPosition; |
3046 | m_lastVelocity = Velocity; | 3046 | m_lastRotation = RotationOffset; |
3047 | m_lastAcceleration = Acceleration; | 3047 | m_lastVelocity = Velocity; |
3048 | m_lastAngularVelocity = AngularVelocity; | 3048 | m_lastAcceleration = Acceleration; |
3049 | m_lastTerseSent = Environment.TickCount; | 3049 | m_lastAngularVelocity = AngularVelocity; |
3050 | m_lastTerseSent = Environment.TickCount; | ||
3051 | } | ||
3052 | break; | ||
3050 | } | 3053 | } |
3051 | } | 3054 | case UpdateRequired.FULL: |
3052 | else | ||
3053 | { | ||
3054 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | ||
3055 | { | 3055 | { |
3056 | AddFullUpdateToAllAvatars(); | 3056 | AddFullUpdateToAllAvatars(); |
3057 | ClearUpdateSchedule(); | 3057 | break; |
3058 | } | 3058 | } |
3059 | } | 3059 | } |
3060 | |||
3060 | ClearUpdateSchedule(); | 3061 | ClearUpdateSchedule(); |
3061 | } | 3062 | } |
3062 | 3063 | ||
@@ -3436,7 +3437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3436 | _groupID = groupID; | 3437 | _groupID = groupID; |
3437 | if (client != null) | 3438 | if (client != null) |
3438 | SendPropertiesToClient(client); | 3439 | SendPropertiesToClient(client); |
3439 | m_updateFlag = 2; | 3440 | UpdateFlag = UpdateRequired.FULL; |
3440 | } | 3441 | } |
3441 | 3442 | ||
3442 | /// <summary> | 3443 | /// <summary> |