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author | Jeff Ames | 2009-06-10 04:28:56 +0000 |
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committer | Jeff Ames | 2009-06-10 04:28:56 +0000 |
commit | a23d64dec1cbf88abc3c7e84664a683dee534e4a (patch) | |
tree | 7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Letting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff) | |
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4171d17..a9a150a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3325,7 +3325,7 @@ if (m_shape != null) { | |||
3325 | bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); | 3325 | bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); |
3326 | bool wasVD = VolumeDetectActive; | 3326 | bool wasVD = VolumeDetectActive; |
3327 | 3327 | ||
3328 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD) ) | 3328 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) |
3329 | { | 3329 | { |
3330 | return; | 3330 | return; |
3331 | } | 3331 | } |
@@ -3477,7 +3477,7 @@ if (m_shape != null) { | |||
3477 | } | 3477 | } |
3478 | else | 3478 | else |
3479 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 3479 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
3480 | // (mumbles, well, at least if you have infinte CPU powers :-) ) | 3480 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
3481 | if (this.PhysActor != null) | 3481 | if (this.PhysActor != null) |
3482 | { | 3482 | { |
3483 | PhysActor.SetVolumeDetect(0); | 3483 | PhysActor.SetVolumeDetect(0); |