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authorRevolution2010-02-14 15:41:57 -0600
committerMelanie2010-02-14 22:18:46 +0000
commit9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch)
tree04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parent* SQLite match code casing with regionsettings table field casing (what's wit... (diff)
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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs340
1 files changed, 312 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dd797fc..d339208 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
133 [XmlIgnore] 133 [XmlIgnore]
134 public bool DIE_AT_EDGE; 134 public bool DIE_AT_EDGE;
135 135
136 [XmlIgnore]
137 public bool RETURN_AT_EDGE;
138
139 [XmlIgnore]
140 public bool BlockGrab;
141
142 [XmlIgnore]
143 public bool StatusSandbox;
144
145 [XmlIgnore]
146 public Vector3 StatusSandboxPos;
147
136 // TODO: This needs to be persisted in next XML version update! 148 // TODO: This needs to be persisted in next XML version update!
137 [XmlIgnore] 149 [XmlIgnore]
138 public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; 150 public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
@@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
219 [XmlIgnore] 231 [XmlIgnore]
220 public Quaternion SpinOldOrientation = Quaternion.Identity; 232 public Quaternion SpinOldOrientation = Quaternion.Identity;
221 233
234 [XmlIgnore]
235 public Quaternion m_APIDTarget = Quaternion.Identity;
236
237 [XmlIgnore]
238 public float m_APIDDamp = 0;
239
240 [XmlIgnore]
241 public float m_APIDStrength = 0;
242
222 /// <summary> 243 /// <summary>
223 /// This part's inventory 244 /// This part's inventory
224 /// </summary> 245 /// </summary>
@@ -233,6 +254,9 @@ namespace OpenSim.Region.Framework.Scenes
233 public bool Undoing; 254 public bool Undoing;
234 255
235 [XmlIgnore] 256 [XmlIgnore]
257 public bool IgnoreUndoUpdate = false;
258
259 [XmlIgnore]
236 private PrimFlags LocalFlags; 260 private PrimFlags LocalFlags;
237 [XmlIgnore] 261 [XmlIgnore]
238 private float m_damage = -1.0f; 262 private float m_damage = -1.0f;
@@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
253 private string m_text = String.Empty; 277 private string m_text = String.Empty;
254 private string m_touchName = String.Empty; 278 private string m_touchName = String.Empty;
255 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); 279 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
280 private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
256 private UUID _creatorID; 281 private UUID _creatorID;
257 282
258 private bool m_passTouches; 283 private bool m_passTouches;
@@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes
501 } 526 }
502 } 527 }
503 528
529 [XmlIgnore]
530 public Quaternion APIDTarget
531 {
532 get { return m_APIDTarget; }
533 set { m_APIDTarget = value; }
534 }
535
536 [XmlIgnore]
537 public float APIDDamp
538 {
539 get { return m_APIDDamp; }
540 set { m_APIDDamp = value; }
541 }
542
543 [XmlIgnore]
544 public float APIDStrength
545 {
546 get { return m_APIDStrength; }
547 set { m_APIDStrength = value; }
548 }
549
504 public ulong RegionHandle 550 public ulong RegionHandle
505 { 551 {
506 get { return m_regionHandle; } 552 get { return m_regionHandle; }
@@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes
512 get { return m_scriptAccessPin; } 558 get { return m_scriptAccessPin; }
513 set { m_scriptAccessPin = (int)value; } 559 set { m_scriptAccessPin = (int)value; }
514 } 560 }
561 private SceneObjectPart m_PlaySoundMasterPrim = null;
562 public SceneObjectPart PlaySoundMasterPrim
563 {
564 get { return m_PlaySoundMasterPrim; }
565 set { m_PlaySoundMasterPrim = value; }
566 }
567
568 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
569 public List<SceneObjectPart> PlaySoundSlavePrims
570 {
571 get { return m_LoopSoundSlavePrims; }
572 set { m_LoopSoundSlavePrims = value; }
573 }
574
575 private SceneObjectPart m_LoopSoundMasterPrim = null;
576 public SceneObjectPart LoopSoundMasterPrim
577 {
578 get { return m_LoopSoundMasterPrim; }
579 set { m_LoopSoundMasterPrim = value; }
580 }
581
582 private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
583 public List<SceneObjectPart> LoopSoundSlavePrims
584 {
585 get { return m_LoopSoundSlavePrims; }
586 set { m_LoopSoundSlavePrims = value; }
587 }
515 588
516 [XmlIgnore] 589 [XmlIgnore]
517 public Byte[] TextureAnimation 590 public Byte[] TextureAnimation
@@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes
573 } 646 }
574 set 647 set
575 { 648 {
576 StoreUndoState();
577
578 m_groupPosition = value; 649 m_groupPosition = value;
579 650
580 PhysicsActor actor = PhysActor; 651 PhysicsActor actor = PhysActor;
@@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes
1401 { 1472 {
1402 m_undo.Clear(); 1473 m_undo.Clear();
1403 } 1474 }
1475 lock (m_redo)
1476 {
1477 m_redo.Clear();
1478 }
1404 StoreUndoState(); 1479 StoreUndoState();
1405 } 1480 }
1406 1481
@@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes
1711 return m_parentGroup.RootPart.DIE_AT_EDGE; 1786 return m_parentGroup.RootPart.DIE_AT_EDGE;
1712 } 1787 }
1713 1788
1789 public bool GetReturnAtEdge()
1790 {
1791 if (m_parentGroup == null)
1792 return false;
1793 if (m_parentGroup.IsDeleted)
1794 return false;
1795
1796 return m_parentGroup.RootPart.RETURN_AT_EDGE;
1797 }
1798
1799 public void SetReturnAtEdge(bool p)
1800 {
1801 if (m_parentGroup == null)
1802 return;
1803 if (m_parentGroup.IsDeleted)
1804 return;
1805
1806 m_parentGroup.RootPart.RETURN_AT_EDGE = p;
1807 }
1808
1809 public bool GetBlockGrab()
1810 {
1811 if (m_parentGroup == null)
1812 return false;
1813 if (m_parentGroup.IsDeleted)
1814 return false;
1815
1816 return m_parentGroup.RootPart.BlockGrab;
1817 }
1818
1819 public void SetBlockGrab(bool p)
1820 {
1821 if (m_parentGroup == null)
1822 return;
1823 if (m_parentGroup.IsDeleted)
1824 return;
1825
1826 m_parentGroup.RootPart.BlockGrab = p;
1827 }
1828
1829 public void SetStatusSandbox(bool p)
1830 {
1831 if (m_parentGroup == null)
1832 return;
1833 if (m_parentGroup.IsDeleted)
1834 return;
1835 StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
1836 m_parentGroup.RootPart.StatusSandbox = p;
1837 }
1838
1839 public bool GetStatusSandbox()
1840 {
1841 if (m_parentGroup == null)
1842 return false;
1843 if (m_parentGroup.IsDeleted)
1844 return false;
1845
1846 return m_parentGroup.RootPart.StatusSandbox;
1847 }
1848
1714 public int GetAxisRotation(int axis) 1849 public int GetAxisRotation(int axis)
1715 { 1850 {
1716 //Cannot use ScriptBaseClass constants as no referance to it currently. 1851 //Cannot use ScriptBaseClass constants as no referance to it currently.
@@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes
1917 // play the sound. 2052 // play the sound.
1918 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2053 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
1919 { 2054 {
1920 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); 2055 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
1921 } 2056 }
1922 2057
1923 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) 2058 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
@@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes
2491 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2626 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
2492 foreach (ScenePresence p in avatarts) 2627 foreach (ScenePresence p in avatarts)
2493 { 2628 {
2494 // TODO: some filtering by distance of avatar 2629 if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
2495 2630 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2496 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2497 } 2631 }
2498 } 2632 }
2499 2633
@@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes
2554 2688
2555 public void RotLookAt(Quaternion target, float strength, float damping) 2689 public void RotLookAt(Quaternion target, float strength, float damping)
2556 { 2690 {
2557 m_parentGroup.rotLookAt(target, strength, damping); 2691 rotLookAt(target, strength, damping);
2692 }
2693
2694 public void rotLookAt(Quaternion target, float strength, float damping)
2695 {
2696 if (IsAttachment)
2697 {
2698 /*
2699 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2700 if (avatar != null)
2701 {
2702 Rotate the Av?
2703 } */
2704 }
2705 else
2706 {
2707 APIDDamp = damping;
2708 APIDStrength = strength;
2709 APIDTarget = target;
2710 }
2711 }
2712
2713 public void startLookAt(Quaternion rot, float damp, float strength)
2714 {
2715 APIDDamp = damp;
2716 APIDStrength = strength;
2717 APIDTarget = rot;
2718 }
2719
2720 public void stopLookAt()
2721 {
2722 APIDTarget = Quaternion.Identity;
2558 } 2723 }
2559 2724
2560 /// <summary> 2725 /// <summary>
@@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes
2814 /// <param name="volume"></param> 2979 /// <param name="volume"></param>
2815 /// <param name="triggered"></param> 2980 /// <param name="triggered"></param>
2816 /// <param name="flags"></param> 2981 /// <param name="flags"></param>
2817 public void SendSound(string sound, double volume, bool triggered, byte flags) 2982 public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
2818 { 2983 {
2819 if (volume > 1) 2984 if (volume > 1)
2820 volume = 1; 2985 volume = 1;
@@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes
2850 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); 3015 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
2851 if (soundModule != null) 3016 if (soundModule != null)
2852 { 3017 {
2853 if (triggered) 3018 if (useMaster)
2854 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); 3019 {
3020 if (isMaster)
3021 {
3022 if (triggered)
3023 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3024 else
3025 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3026 ParentGroup.PlaySoundMasterPrim = this;
3027 ownerID = this._ownerID;
3028 objectID = this.UUID;
3029 parentID = this.GetRootPartUUID();
3030 position = this.AbsolutePosition; // region local
3031 regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
3032 if (triggered)
3033 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3034 else
3035 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3036 foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
3037 {
3038 ownerID = prim._ownerID;
3039 objectID = prim.UUID;
3040 parentID = prim.GetRootPartUUID();
3041 position = prim.AbsolutePosition; // region local
3042 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
3043 if (triggered)
3044 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3045 else
3046 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3047 }
3048 ParentGroup.PlaySoundSlavePrims.Clear();
3049 ParentGroup.PlaySoundMasterPrim = null;
3050 }
3051 else
3052 {
3053 ParentGroup.PlaySoundSlavePrims.Add(this);
3054 }
3055 }
2855 else 3056 else
2856 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); 3057 {
3058 if (triggered)
3059 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3060 else
3061 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3062 }
2857 } 3063 }
2858 } 3064 }
2859 3065
@@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes
3156 hasProfileCut = hasDimple; // is it the same thing? 3362 hasProfileCut = hasDimple; // is it the same thing?
3157 } 3363 }
3158 3364
3365 public void SetVehicleFlags(int param, bool remove)
3366 {
3367 if (PhysActor != null)
3368 {
3369 PhysActor.VehicleFlags(param, remove);
3370 }
3371 }
3372
3159 public void SetGroup(UUID groupID, IClientAPI client) 3373 public void SetGroup(UUID groupID, IClientAPI client)
3160 { 3374 {
3161 _groupID = groupID; 3375 _groupID = groupID;
@@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes
3260 { 3474 {
3261 if (!Undoing) 3475 if (!Undoing)
3262 { 3476 {
3263 if (m_parentGroup != null) 3477 if (!IgnoreUndoUpdate)
3264 { 3478 {
3265 lock (m_undo) 3479 if (m_parentGroup != null)
3266 { 3480 {
3267 if (m_undo.Count > 0) 3481 lock (m_undo)
3268 { 3482 {
3269 UndoState last = m_undo.Peek(); 3483 if (m_undo.Count > 0)
3270 if (last != null)
3271 { 3484 {
3272 if (last.Compare(this)) 3485 UndoState last = m_undo.Peek();
3273 return; 3486 if (last != null)
3487 {
3488 if (last.Compare(this))
3489 return;
3490 }
3274 } 3491 }
3275 }
3276 3492
3277 if (m_parentGroup.GetSceneMaxUndo() > 0) 3493 if (m_parentGroup.GetSceneMaxUndo() > 0)
3278 { 3494 {
3279 UndoState nUndo = new UndoState(this); 3495 UndoState nUndo = new UndoState(this);
3280 3496
3281 m_undo.Push(nUndo); 3497 m_undo.Push(nUndo);
3282 } 3498 }
3283 3499
3500 }
3284 } 3501 }
3285 } 3502 }
3286 } 3503 }
@@ -3751,11 +3968,36 @@ namespace OpenSim.Region.Framework.Scenes
3751 lock (m_undo) 3968 lock (m_undo)
3752 { 3969 {
3753 if (m_undo.Count > 0) 3970 if (m_undo.Count > 0)
3971 {
3972 UndoState nUndo = null;
3973 if (m_parentGroup.GetSceneMaxUndo() > 0)
3754 { 3974 {
3755 UndoState goback = m_undo.Pop(); 3975 nUndo = new UndoState(this);
3756 if (goback != null) 3976 }
3757 goback.PlaybackState(this); 3977 UndoState goback = m_undo.Pop();
3978 if (goback != null)
3979 {
3980 goback.PlaybackState(this);
3981 if (nUndo != null)
3982 m_redo.Push(nUndo);
3983 }
3984 }
3985 }
3986 }
3987
3988 public void Redo()
3989 {
3990 lock (m_redo)
3991 {
3992 if (m_parentGroup.GetSceneMaxUndo() > 0)
3993 {
3994 UndoState nUndo = new UndoState(this);
3995
3996 m_undo.Push(nUndo);
3758 } 3997 }
3998 UndoState gofwd = m_redo.Pop();
3999 if (gofwd != null)
4000 gofwd.PlayfwdState(this);
3759 } 4001 }
3760 } 4002 }
3761 4003
@@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes
3802 (pos.Z != OffsetPosition.Z)) 4044 (pos.Z != OffsetPosition.Z))
3803 { 4045 {
3804 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 4046 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
4047
4048 if (ParentGroup.RootPart.GetStatusSandbox())
4049 {
4050 if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
4051 {
4052 ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
4053 newPos = OffsetPosition;
4054 ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
4055 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
4056 }
4057 }
4058
3805 OffsetPosition = newPos; 4059 OffsetPosition = newPos;
3806 ScheduleTerseUpdate(); 4060 ScheduleTerseUpdate();
3807 } 4061 }
@@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes
4094 (rot.Z != RotationOffset.Z) || 4348 (rot.Z != RotationOffset.Z) ||
4095 (rot.W != RotationOffset.W)) 4349 (rot.W != RotationOffset.W))
4096 { 4350 {
4097 //StoreUndoState();
4098 RotationOffset = rot; 4351 RotationOffset = rot;
4099 ParentGroup.HasGroupChanged = true; 4352 ParentGroup.HasGroupChanged = true;
4100 ScheduleTerseUpdate(); 4353 ScheduleTerseUpdate();
@@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes
4396 4649
4397 Inventory.ApplyNextOwnerPermissions(); 4650 Inventory.ApplyNextOwnerPermissions();
4398 } 4651 }
4652 public void UpdateLookAt()
4653 {
4654 try
4655 {
4656 if (APIDTarget != Quaternion.Identity)
4657 {
4658 if (Single.IsNaN(APIDTarget.W) == true)
4659 {
4660 APIDTarget = Quaternion.Identity;
4661 return;
4662 }
4663 Quaternion rot = RotationOffset;
4664 Quaternion dir = (rot - APIDTarget);
4665 float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
4666 if (dir.Z > speed)
4667 {
4668 rot.Z -= speed;
4669 }
4670 if (dir.Z < -speed)
4671 {
4672 rot.Z += speed;
4673 }
4674 rot.Normalize();
4675 UpdateRotation(rot);
4676 }
4677 }
4678 catch (Exception ex)
4679 {
4680 m_log.Error("[Physics] " + ex);
4681 }
4682 }
4399 } 4683 }
4400} 4684}