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author | Justin Clark-Casey (justincc) | 2011-07-19 04:15:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 04:15:27 +0100 |
commit | 97f1edfd95176415d0e0b3169467655522334804 (patch) | |
tree | c4551d9d2ef141b12d61d038a4c88cda5610c6e1 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... (diff) | |
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Fix undo of prim group rotation.
This isn't that great since I think I broke it a few commits earlier.
Undo of rotation of individual prims in a linkset is still broken
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index af836f6..c3aca15 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3706,8 +3706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3706 | m_undo.Push(nUndo); | 3706 | m_undo.Push(nUndo); |
3707 | 3707 | ||
3708 | m_log.DebugFormat( | 3708 | m_log.DebugFormat( |
3709 | "[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}", | 3709 | "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3710 | Name, LocalId, m_undo.Count); | 3710 | Name, LocalId, forGroup, m_undo.Count); |
3711 | } | 3711 | } |
3712 | } | 3712 | } |
3713 | } | 3713 | } |