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authorMelanie2013-02-07 23:34:47 +0000
committerMelanie2013-02-07 23:34:47 +0000
commita2dad09172ce462ea38ff77b684f07ae4b22fbd8 (patch)
treeb6ce5416e01391fe6ab195b551bec47f3d209fbd /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Actually plumb the new values to physics.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9f602f7..9b29973 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1407,6 +1407,10 @@ namespace OpenSim.Region.Framework.Scenes
1407 1407
1408 if (ParentGroup != null) 1408 if (ParentGroup != null)
1409 ParentGroup.HasGroupChanged = true; 1409 ParentGroup.HasGroupChanged = true;
1410
1411 PhysicsActor pa = PhysActor;
1412 if (pa != null)
1413 pa.Density = Density;
1410 } 1414 }
1411 } 1415 }
1412 1416
@@ -1426,6 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes
1426 if (ParentGroup != null) 1430 if (ParentGroup != null)
1427 ParentGroup.HasGroupChanged = true; 1431 ParentGroup.HasGroupChanged = true;
1428 1432
1433 PhysicsActor pa = PhysActor;
1434 if (pa != null)
1435 pa.GravModifier = GravityModifier;
1429 } 1436 }
1430 } 1437 }
1431 1438
@@ -1444,6 +1451,10 @@ namespace OpenSim.Region.Framework.Scenes
1444 1451
1445 if (ParentGroup != null) 1452 if (ParentGroup != null)
1446 ParentGroup.HasGroupChanged = true; 1453 ParentGroup.HasGroupChanged = true;
1454
1455 PhysicsActor pa = PhysActor;
1456 if (pa != null)
1457 pa.Friction = Friction;
1447 } 1458 }
1448 } 1459 }
1449 1460
@@ -1462,6 +1473,10 @@ namespace OpenSim.Region.Framework.Scenes
1462 1473
1463 if (ParentGroup != null) 1474 if (ParentGroup != null)
1464 ParentGroup.HasGroupChanged = true; 1475 ParentGroup.HasGroupChanged = true;
1476
1477 PhysicsActor pa = PhysActor;
1478 if (pa != null)
1479 pa.Restitution = Restitution;
1465 } 1480 }
1466 } 1481 }
1467 1482
@@ -4260,6 +4275,11 @@ namespace OpenSim.Region.Framework.Scenes
4260 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4275 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
4261 pa.SetMaterial(Material); 4276 pa.SetMaterial(Material);
4262 4277
4278 pa.Density = Density;
4279 pa.GravModifier = GravityModifier;
4280 pa.Friction = Friction;
4281 pa.Restitution = Restitution;
4282
4263 if (VolumeDetectActive) // change if not the default only 4283 if (VolumeDetectActive) // change if not the default only
4264 pa.SetVolumeDetect(1); 4284 pa.SetVolumeDetect(1);
4265 // we are going to tell rest of code about physics so better have this here 4285 // we are going to tell rest of code about physics so better have this here