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authorJustin Clark-Casey (justincc)2012-05-15 23:43:59 +0100
committerJustin Clark-Casey (justincc)2012-05-15 23:43:59 +0100
commit1b5ce8c10e492308eeb44c82fee0c65cec855327 (patch)
tree699bb92bdb6b98be78d9933037961f5de8ede003 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentAllow use of regular expressions in "show object name", "show part name" and ... (diff)
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Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f911ef8..1a940aa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -932,7 +932,18 @@ namespace OpenSim.Region.Framework.Scenes
932 public int LinkNum 932 public int LinkNum
933 { 933 {
934 get { return m_linkNum; } 934 get { return m_linkNum; }
935 set { m_linkNum = value; } 935 set
936 {
937// if (ParentGroup != null)
938// {
939// m_log.DebugFormat(
940// "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}",
941// Name, AbsolutePosition, value, m_linkNum);
942// Util.PrintCallStack();
943// }
944
945 m_linkNum = value;
946 }
936 } 947 }
937 948
938 public byte ClickAction 949 public byte ClickAction