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author | Justin Clark-Casey (justincc) | 2012-04-06 21:14:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-06 21:14:19 +0100 |
commit | f2903db39009c7e62f6a07c545183b9588bff775 (patch) | |
tree | 7960717836df2d7011e5bb1d05386bd330827910 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Make llGetMass() return total mass of object when called on root prim. (diff) | |
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For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
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