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authorJustin Clark-Casey (justincc)2011-07-12 02:33:09 +0100
committerJustin Clark-Casey (justincc)2011-07-12 02:33:09 +0100
commitdf0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1 (patch)
tree1435bbc275609382086cd57c905b85f4bac67cb2 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentFix permissions problem where newly uploaded meshes rezzed from inventory cou... (diff)
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When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
This prevents spurious 'no asset data' for meshes added on startup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2026c53..e9571aa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1896,7 +1896,12 @@ namespace OpenSim.Region.Framework.Scenes
1896 } 1896 }
1897 } 1897 }
1898 1898
1899 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1899 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
1900 // mesh data.
1901 if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh)
1902 CheckSculptAndLoad();
1903 else
1904 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1900 } 1905 }
1901 } 1906 }
1902 } 1907 }