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author | Justin Clark-Casey (justincc) | 2011-08-06 00:13:08 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-06 00:13:08 +0100 |
commit | c6c91e6599de6d4402ec0258da03cc975147da90 (patch) | |
tree | a42303f745eff34a65f3a33f94d098209c74b923 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Add regression test for setting phantom status on a scene object. This is no... (diff) | |
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refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e8a1070..afc386e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2967,22 +2967,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2967 | } | 2967 | } |
2968 | } | 2968 | } |
2969 | 2969 | ||
2970 | public void ScriptSetPhantomStatus(bool Phantom) | ||
2971 | { | ||
2972 | if (m_parentGroup != null) | ||
2973 | { | ||
2974 | m_parentGroup.ScriptSetPhantomStatus(Phantom); | ||
2975 | } | ||
2976 | } | ||
2977 | |||
2978 | public void ScriptSetTemporaryStatus(bool Temporary) | ||
2979 | { | ||
2980 | if (m_parentGroup != null) | ||
2981 | { | ||
2982 | m_parentGroup.ScriptSetTemporaryStatus(Temporary); | ||
2983 | } | ||
2984 | } | ||
2985 | |||
2986 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 2970 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
2987 | { | 2971 | { |
2988 | if (m_parentGroup == null) | 2972 | if (m_parentGroup == null) |
@@ -2991,15 +2975,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2991 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); | 2975 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); |
2992 | } | 2976 | } |
2993 | 2977 | ||
2994 | public void ScriptSetVolumeDetect(bool SetVD) | ||
2995 | { | ||
2996 | |||
2997 | if (m_parentGroup != null) | ||
2998 | { | ||
2999 | m_parentGroup.ScriptSetVolumeDetect(SetVD); | ||
3000 | } | ||
3001 | } | ||
3002 | |||
3003 | /// <summary> | 2978 | /// <summary> |
3004 | /// Set sculpt and mesh data, and tell the physics engine to process the change. | 2979 | /// Set sculpt and mesh data, and tell the physics engine to process the change. |
3005 | /// </summary> | 2980 | /// </summary> |