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authorMelanie2012-09-23 20:57:36 +0200
committerMelanie2012-09-23 20:57:36 +0200
commita5d969d92f906b035da1a0489a7e4163d3e43aad (patch)
tree03eb54cf44384bbdf87571f012b2544f31151a3e /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'ubitwork' into avination (diff)
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Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
We can't put it back so we don't need to know.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 56d289f..e6ad89c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2146,10 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes
2146 { 2146 {
2147 if (asset != null) 2147 if (asset != null)
2148 SculptTextureCallback(asset); 2148 SculptTextureCallback(asset);
2149 else 2149// else
2150 m_log.WarnFormat( 2150// m_log.WarnFormat(
2151 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2151// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
2152 Name, UUID, id); 2152// Name, UUID, id);
2153 } 2153 }
2154 2154
2155 /// <summary> 2155 /// <summary>