aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-04-02 23:48:55 +0100
committerJustin Clark-Casey (justincc)2013-04-02 23:48:55 +0100
commita3c723ee30db61e4c2c5375fa3c8c677336ca113 (patch)
tree055cd6899090b8b5cac68fc340dc687a717b8f93 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentBulletSim: create axis lock constraint with proper orientation and (diff)
downloadopensim-SC_OLD-a3c723ee30db61e4c2c5375fa3c8c677336ca113.zip
opensim-SC_OLD-a3c723ee30db61e4c2c5375fa3c8c677336ca113.tar.gz
opensim-SC_OLD-a3c723ee30db61e4c2c5375fa3c8c677336ca113.tar.bz2
opensim-SC_OLD-a3c723ee30db61e4c2c5375fa3c8c677336ca113.tar.xz
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
No need to create new Vector3s since these are structs.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ec9e87e..2fcb199 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2136,9 +2136,9 @@ namespace OpenSim.Region.Framework.Scenes
2136 PhysicsActor pa = PhysActor; 2136 PhysicsActor pa = PhysActor;
2137 2137
2138 if (pa != null) 2138 if (pa != null)
2139 return new Vector3(pa.GeometricCenter.X, pa.GeometricCenter.Y, pa.GeometricCenter.Z); 2139 return pa.GeometricCenter;
2140 else 2140 else
2141 return new Vector3(0, 0, 0); 2141 return Vector3.Zero;
2142 } 2142 }
2143 2143
2144 public Vector3 GetCenterOfMass() 2144 public Vector3 GetCenterOfMass()
@@ -2146,9 +2146,9 @@ namespace OpenSim.Region.Framework.Scenes
2146 PhysicsActor pa = PhysActor; 2146 PhysicsActor pa = PhysActor;
2147 2147
2148 if (pa != null) 2148 if (pa != null)
2149 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); 2149 return pa.CenterOfMass;
2150 else 2150 else
2151 return new Vector3(0, 0, 0); 2151 return Vector3.Zero;
2152 } 2152 }
2153 2153
2154 public float GetMass() 2154 public float GetMass()