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authorUbitUmarov2012-05-19 02:04:10 +0100
committerUbitUmarov2012-05-19 02:04:10 +0100
commit9ecdef2686de9045f1fddd8b64bcf73c04e1e0ab (patch)
tree26b18810c8eb8304d74562e1f33ef1caecf94cc2 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentmodulate collision sounds intensity with relative collision speed (diff)
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modulate collision sound intensity with collision relative velocity for parts also
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs45
1 files changed, 29 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b5705b7..467b625 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Framework.Scenes
333 private UUID m_collisionSound; 333 private UUID m_collisionSound;
334 private float m_collisionSoundVolume; 334 private float m_collisionSoundVolume;
335 335
336 private DateTime LastColSoundSentTime; 336 private int LastColSoundSentTime;
337 337
338 338
339 private SOPVehicle m_vehicle = null; 339 private SOPVehicle m_vehicle = null;
@@ -374,7 +374,7 @@ namespace OpenSim.Region.Framework.Scenes
374 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 374 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
375 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 375 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
376 m_inventory = new SceneObjectPartInventory(this); 376 m_inventory = new SceneObjectPartInventory(this);
377 LastColSoundSentTime = DateTime.UtcNow; 377 LastColSoundSentTime = Util.EnvironmentTickCount();
378 } 378 }
379 379
380 /// <summary> 380 /// <summary>
@@ -2632,13 +2632,29 @@ namespace OpenSim.Region.Framework.Scenes
2632 2632
2633 else 2633 else
2634 { 2634 {
2635 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2636 CollisionForSoundInfo soundinfo;
2637 ContactPoint curcontact;
2638
2635 // calculate things that started colliding this time 2639 // calculate things that started colliding this time
2636 // and build up list of colliders this time 2640 // and build up list of colliders this time
2637 foreach (uint localid in collissionswith.Keys) 2641 foreach (uint id in collissionswith.Keys)
2638 { 2642 {
2639 thisHitColliders.Add(localid); 2643 thisHitColliders.Add(id);
2640 if (!m_lastColliders.Contains(localid)) 2644 if (!m_lastColliders.Contains(id))
2641 startedColliders.Add(localid); 2645 {
2646 startedColliders.Add(id);
2647
2648 curcontact = collissionswith[id];
2649 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2650 {
2651 soundinfo = new CollisionForSoundInfo();
2652 soundinfo.colliderID = id;
2653 soundinfo.position = curcontact.Position;
2654 soundinfo.relativeVel = curcontact.RelativeSpeed;
2655 soundinfolist.Add(soundinfo);
2656 }
2657 }
2642 } 2658 }
2643 2659
2644 // calculate things that ended colliding 2660 // calculate things that ended colliding
@@ -2655,17 +2671,14 @@ namespace OpenSim.Region.Framework.Scenes
2655 // remove things that ended colliding from the last colliders list 2671 // remove things that ended colliding from the last colliders list
2656 foreach (uint localID in endedColliders) 2672 foreach (uint localID in endedColliders)
2657 m_lastColliders.Remove(localID); 2673 m_lastColliders.Remove(localID);
2658 }
2659
2660 // play the sound.
2661 2674
2662 bool IsNotVolumeDtc = !VolumeDetectActive; 2675 // play sounds.
2663 2676 if (soundinfolist.Count > 0 && !VolumeDetectActive && CollisionSound != invalidCollisionSoundUUID)
2664 if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID) 2677 CollisionSounds.PartCollisionSound(this, soundinfolist);
2665 CollisionSounds.PartCollisionSound(this, startedColliders); 2678 }
2666 2679
2667 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2680 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2668 if (IsNotVolumeDtc) 2681 if (!VolumeDetectActive)
2669 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2682 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2670 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2683 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2671 2684
@@ -3210,8 +3223,8 @@ namespace OpenSim.Region.Framework.Scenes
3210 if (volume < 0) 3223 if (volume < 0)
3211 volume = 0; 3224 volume = 0;
3212 3225
3213 DateTime now = DateTime.UtcNow; 3226 int now = Util.EnvironmentTickCount();
3214 if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ?? 3227 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
3215 return; 3228 return;
3216 3229
3217 LastColSoundSentTime = now; 3230 LastColSoundSentTime = now;