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authornlin2009-04-10 06:39:52 +0000
committernlin2009-04-10 06:39:52 +0000
commit8e6c20b27fdb95b9008614eb36678508407a4d19 (patch)
tree562e0363e5e551c8d3fee03736d319f9e8963c64 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parent* Updated BulletDotNET dll with the ContactFlags definition. (diff)
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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2a5a563..1a5dd6d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -176,6 +176,11 @@ namespace OpenSim.Region.Framework.Scenes
176 public bool VolumeDetectActive = false; // XmlIgnore set to avoid problems with persistance until I come to care for this 176 public bool VolumeDetectActive = false; // XmlIgnore set to avoid problems with persistance until I come to care for this
177 // Certainly this must be a persistant setting finally 177 // Certainly this must be a persistant setting finally
178 178
179 [XmlIgnore]
180 public bool IsWaitingForFirstSpinUpdatePacket = false;
181 [XmlIgnore]
182 public Quaternion SpinOldOrientation = new Quaternion();
183
179 /// <summary> 184 /// <summary>
180 /// This part's inventory 185 /// This part's inventory
181 /// </summary> 186 /// </summary>