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author | Teravus Ovares (Dan Olivares) | 2009-11-21 04:39:41 -0500 |
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committer | Teravus Ovares (Dan Olivares) | 2009-11-21 04:39:41 -0500 |
commit | 7760da1a4cb5bbccd218c90e311b41b8897f3e05 (patch) | |
tree | fcba42deda1212b79419c44ed56cf575a26c9524 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | * Fixes one of two terse update issues. There's still one left, but this one... (diff) | |
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* Fixes the second of two terse update issues. Physical objects should react normally again.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7c236e8..6f1b458 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2398,6 +2398,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2398 | if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | 2398 | if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2399 | !Acceleration.Equals(m_lastAcceleration) || | 2399 | !Acceleration.Equals(m_lastAcceleration) || |
2400 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 2400 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2401 | Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || | ||
2401 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || | 2402 | !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || |
2402 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 2403 | !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
2403 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2404 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |