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authorCareminster Team2011-07-19 10:15:34 -0700
committerroot2011-07-19 18:17:19 +0100
commit51c47677a15bd41eeab2f36ac71384984712362b (patch)
tree63aeabd663f047e2dabe2a6814e484e96ecb529d /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentOn all undo/redo operations, consistently lock the undo object for everything... (diff)
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f74f263..4629757 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4533,7 +4533,6 @@ namespace OpenSim.Region.Framework.Scenes
4533 { 4533 {
4534 // It's not phantom anymore. So make sure the physics engine get's knowledge of it 4534 // It's not phantom anymore. So make sure the physics engine get's knowledge of it
4535 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( 4535 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
4536 LocalId,
4537 string.Format("{0}/{1}", Name, UUID), 4536 string.Format("{0}/{1}", Name, UUID),
4538 Shape, 4537 Shape,
4539 AbsolutePosition, 4538 AbsolutePosition,