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authorMelanie2010-11-16 20:44:39 +0100
committerMelanie2010-11-16 20:44:39 +0100
commit4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch)
tree5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentCan't detach an object from within the script thread because it will throw. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index be3e87f..b615d42 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4822,7 +4822,7 @@ namespace OpenSim.Region.Framework.Scenes
4822 { 4822 {
4823 TaskInventoryItem item = Inventory.GetInventoryItem(itemID); 4823 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
4824 item.OwnerChanged = false; 4824 item.OwnerChanged = false;
4825 Inventory.UpdateInventoryItem(item); 4825 Inventory.UpdateInventoryItem(item, false, false);
4826 } 4826 }
4827 } 4827 }
4828 } 4828 }