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author | Justin Clark-Casey (justincc) | 2011-07-18 02:01:12 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-18 02:01:12 +0100 |
commit | 3f8e571b7887758514645c46b2b26d7c3fc82e45 (patch) | |
tree | 446912d24ef58adc3b30e59823f2a342385fcf48 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 253326e..a1200ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -287,8 +287,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | private string m_sitAnimation = "SIT"; | 287 | private string m_sitAnimation = "SIT"; |
288 | private string m_text = String.Empty; | 288 | private string m_text = String.Empty; |
289 | private string m_touchName = String.Empty; | 289 | private string m_touchName = String.Empty; |
290 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 290 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
291 | private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5); | 291 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); |
292 | private UUID _creatorID; | 292 | private UUID _creatorID; |
293 | 293 | ||
294 | private bool m_passTouches; | 294 | private bool m_passTouches; |
@@ -3707,6 +3707,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3707 | // } | 3707 | // } |
3708 | } | 3708 | } |
3709 | 3709 | ||
3710 | /// <summary> | ||
3711 | /// Return number of undos on the stack. Here temporarily pending a refactor. | ||
3712 | /// </summary> | ||
3713 | public int UndoCount | ||
3714 | { | ||
3715 | get | ||
3716 | { | ||
3717 | lock (m_undo) | ||
3718 | return m_undo.Count; | ||
3719 | } | ||
3720 | } | ||
3721 | |||
3710 | public void Undo() | 3722 | public void Undo() |
3711 | { | 3723 | { |
3712 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); | 3724 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); |