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authorJustin Clark-Casey (justincc)2012-04-21 00:54:48 +0100
committerJustin Clark-Casey (justincc)2012-04-21 00:54:48 +0100
commit06552f217ebd9301fd487c788a13fd75d61a46de (patch)
tree7dba9e0c918dd53c7ce76eae6afa5602473601b1 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentIf a physical prim is manually moved (e.g. by a user) then set the geometry p... (diff)
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Add TestSetPhysics() to SOP status tests
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 046553b..d2cd37d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1706,6 +1706,9 @@ namespace OpenSim.Region.Framework.Scenes
1706 /// <param name="isNew"></param> 1706 /// <param name="isNew"></param>
1707 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 1707 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
1708 { 1708 {
1709 if (ParentGroup.Scene == null)
1710 return;
1711
1709 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics) 1712 if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
1710 return; 1713 return;
1711 1714
@@ -4161,7 +4164,7 @@ namespace OpenSim.Region.Framework.Scenes
4161 // For now, we use the NINJA naming scheme for identifying joints. 4164 // For now, we use the NINJA naming scheme for identifying joints.
4162 // In the future, we can support other joint specification schemes such as a 4165 // In the future, we can support other joint specification schemes such as a
4163 // custom checkbox in the viewer GUI. 4166 // custom checkbox in the viewer GUI.
4164 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4167 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4165 { 4168 {
4166 string hingeString = "hingejoint"; 4169 string hingeString = "hingejoint";
4167 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString); 4170 return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4177,7 +4180,7 @@ namespace OpenSim.Region.Framework.Scenes
4177 // For now, we use the NINJA naming scheme for identifying joints. 4180 // For now, we use the NINJA naming scheme for identifying joints.
4178 // In the future, we can support other joint specification schemes such as a 4181 // In the future, we can support other joint specification schemes such as a
4179 // custom checkbox in the viewer GUI. 4182 // custom checkbox in the viewer GUI.
4180 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4183 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4181 { 4184 {
4182 string ballString = "balljoint"; 4185 string ballString = "balljoint";
4183 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString); 4186 return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4193,7 +4196,7 @@ namespace OpenSim.Region.Framework.Scenes
4193 // For now, we use the NINJA naming scheme for identifying joints. 4196 // For now, we use the NINJA naming scheme for identifying joints.
4194 // In the future, we can support other joint specification schemes such as a 4197 // In the future, we can support other joint specification schemes such as a
4195 // custom checkbox in the viewer GUI. 4198 // custom checkbox in the viewer GUI.
4196 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4199 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4197 { 4200 {
4198 return IsHingeJoint() || IsBallJoint(); 4201 return IsHingeJoint() || IsBallJoint();
4199 } 4202 }