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authorMelanie2012-05-06 19:21:54 +0100
committerMelanie2012-05-06 19:21:54 +0100
commitb60f51dafc364435796718807d211a17bfc35e12 (patch)
tree2626268b2f59a87130e6fed1744085c9580969be /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentjust another test :) (diff)
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Stop llSetPos from sending one update per child prim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 2686004..05bea8d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2771,7 +2771,7 @@ namespace OpenSim.Region.Framework.Scenes
2771 2771
2772 //we need to do a terse update even if the move wasn't allowed 2772 //we need to do a terse update even if the move wasn't allowed
2773 // so that the position is reset in the client (the object snaps back) 2773 // so that the position is reset in the client (the object snaps back)
2774 ScheduleGroupForTerseUpdate(); 2774 RootPart.ScheduleTerseUpdate();
2775 } 2775 }
2776 2776
2777 /// <summary> 2777 /// <summary>