diff options
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 88 |
1 files changed, 39 insertions, 49 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 90ad098..11fd721 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -412,6 +412,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | return m_parts.ContainsKey(partID); | 412 | return m_parts.ContainsKey(partID); |
413 | } | 413 | } |
414 | 414 | ||
415 | /// <summary> | ||
416 | /// Does this group contain the given part? | ||
417 | /// should be able to remove these methods once we have a entity index in scene | ||
418 | /// </summary> | ||
419 | /// <param name="localID"></param> | ||
420 | /// <returns></returns> | ||
421 | public bool ContainsPart(uint localID) | ||
422 | { | ||
423 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
424 | for (int i = 0; i < parts.Length; i++) | ||
425 | { | ||
426 | if (parts[i].LocalId == localID) | ||
427 | return true; | ||
428 | } | ||
429 | |||
430 | return false; | ||
431 | } | ||
432 | |||
415 | /// <value> | 433 | /// <value> |
416 | /// The root part of this scene object | 434 | /// The root part of this scene object |
417 | /// </value> | 435 | /// </value> |
@@ -1636,7 +1654,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1636 | 1654 | ||
1637 | public UUID GetPartsFullID(uint localID) | 1655 | public UUID GetPartsFullID(uint localID) |
1638 | { | 1656 | { |
1639 | SceneObjectPart part = GetChildPart(localID); | 1657 | SceneObjectPart part = GetPart(localID); |
1640 | if (part != null) | 1658 | if (part != null) |
1641 | { | 1659 | { |
1642 | return part.UUID; | 1660 | return part.UUID; |
@@ -1652,7 +1670,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | } | 1670 | } |
1653 | else | 1671 | else |
1654 | { | 1672 | { |
1655 | SceneObjectPart part = GetChildPart(localId); | 1673 | SceneObjectPart part = GetPart(localId); |
1656 | OnGrabPart(part, offsetPos, remoteClient); | 1674 | OnGrabPart(part, offsetPos, remoteClient); |
1657 | } | 1675 | } |
1658 | } | 1676 | } |
@@ -2513,8 +2531,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2513 | /// Get a part with a given UUID | 2531 | /// Get a part with a given UUID |
2514 | /// </summary> | 2532 | /// </summary> |
2515 | /// <param name="primID"></param> | 2533 | /// <param name="primID"></param> |
2516 | /// <returns>null if a child part with the primID was not found</returns> | 2534 | /// <returns>null if a part with the primID was not found</returns> |
2517 | public SceneObjectPart GetChildPart(UUID primID) | 2535 | public SceneObjectPart GetPart(UUID primID) |
2518 | { | 2536 | { |
2519 | SceneObjectPart childPart; | 2537 | SceneObjectPart childPart; |
2520 | m_parts.TryGetValue(primID, out childPart); | 2538 | m_parts.TryGetValue(primID, out childPart); |
@@ -2525,8 +2543,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2525 | /// Get a part with a given local ID | 2543 | /// Get a part with a given local ID |
2526 | /// </summary> | 2544 | /// </summary> |
2527 | /// <param name="localID"></param> | 2545 | /// <param name="localID"></param> |
2528 | /// <returns>null if a child part with the local ID was not found</returns> | 2546 | /// <returns>null if a part with the local ID was not found</returns> |
2529 | public SceneObjectPart GetChildPart(uint localID) | 2547 | public SceneObjectPart GetPart(uint localID) |
2530 | { | 2548 | { |
2531 | SceneObjectPart[] parts = m_parts.GetArray(); | 2549 | SceneObjectPart[] parts = m_parts.GetArray(); |
2532 | for (int i = 0; i < parts.Length; i++) | 2550 | for (int i = 0; i < parts.Length; i++) |
@@ -2538,35 +2556,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2538 | return null; | 2556 | return null; |
2539 | } | 2557 | } |
2540 | 2558 | ||
2541 | /// <summary> | ||
2542 | /// Does this group contain the child prim | ||
2543 | /// should be able to remove these methods once we have a entity index in scene | ||
2544 | /// </summary> | ||
2545 | /// <param name="primID"></param> | ||
2546 | /// <returns></returns> | ||
2547 | public bool HasChildPrim(UUID primID) | ||
2548 | { | ||
2549 | return m_parts.ContainsKey(primID); | ||
2550 | } | ||
2551 | |||
2552 | /// <summary> | ||
2553 | /// Does this group contain the child prim | ||
2554 | /// should be able to remove these methods once we have a entity index in scene | ||
2555 | /// </summary> | ||
2556 | /// <param name="localID"></param> | ||
2557 | /// <returns></returns> | ||
2558 | public bool HasChildPrim(uint localID) | ||
2559 | { | ||
2560 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
2561 | for (int i = 0; i < parts.Length; i++) | ||
2562 | { | ||
2563 | if (parts[i].LocalId == localID) | ||
2564 | return true; | ||
2565 | } | ||
2566 | |||
2567 | return false; | ||
2568 | } | ||
2569 | |||
2570 | #endregion | 2559 | #endregion |
2571 | 2560 | ||
2572 | #region Packet Handlers | 2561 | #region Packet Handlers |
@@ -2720,7 +2709,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2720 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> | 2709 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2721 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) | 2710 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) |
2722 | { | 2711 | { |
2723 | SceneObjectPart linkPart = GetChildPart(partID); | 2712 | SceneObjectPart linkPart = GetPart(partID); |
2724 | 2713 | ||
2725 | if (linkPart != null) | 2714 | if (linkPart != null) |
2726 | { | 2715 | { |
@@ -3024,7 +3013,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3024 | /// <param name="localID"></param> | 3013 | /// <param name="localID"></param> |
3025 | public void SetPartName(string name, uint localID) | 3014 | public void SetPartName(string name, uint localID) |
3026 | { | 3015 | { |
3027 | SceneObjectPart part = GetChildPart(localID); | 3016 | SceneObjectPart part = GetPart(localID); |
3028 | if (part != null) | 3017 | if (part != null) |
3029 | { | 3018 | { |
3030 | part.Name = name; | 3019 | part.Name = name; |
@@ -3033,7 +3022,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3033 | 3022 | ||
3034 | public void SetPartDescription(string des, uint localID) | 3023 | public void SetPartDescription(string des, uint localID) |
3035 | { | 3024 | { |
3036 | SceneObjectPart part = GetChildPart(localID); | 3025 | SceneObjectPart part = GetPart(localID); |
3037 | if (part != null) | 3026 | if (part != null) |
3038 | { | 3027 | { |
3039 | part.Description = des; | 3028 | part.Description = des; |
@@ -3042,7 +3031,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | 3031 | ||
3043 | public void SetPartText(string text, uint localID) | 3032 | public void SetPartText(string text, uint localID) |
3044 | { | 3033 | { |
3045 | SceneObjectPart part = GetChildPart(localID); | 3034 | SceneObjectPart part = GetPart(localID); |
3046 | if (part != null) | 3035 | if (part != null) |
3047 | { | 3036 | { |
3048 | part.SetText(text); | 3037 | part.SetText(text); |
@@ -3051,7 +3040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3051 | 3040 | ||
3052 | public void SetPartText(string text, UUID partID) | 3041 | public void SetPartText(string text, UUID partID) |
3053 | { | 3042 | { |
3054 | SceneObjectPart part = GetChildPart(partID); | 3043 | SceneObjectPart part = GetPart(partID); |
3055 | if (part != null) | 3044 | if (part != null) |
3056 | { | 3045 | { |
3057 | part.SetText(text); | 3046 | part.SetText(text); |
@@ -3060,7 +3049,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3060 | 3049 | ||
3061 | public string GetPartName(uint localID) | 3050 | public string GetPartName(uint localID) |
3062 | { | 3051 | { |
3063 | SceneObjectPart part = GetChildPart(localID); | 3052 | SceneObjectPart part = GetPart(localID); |
3064 | if (part != null) | 3053 | if (part != null) |
3065 | { | 3054 | { |
3066 | return part.Name; | 3055 | return part.Name; |
@@ -3070,7 +3059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | 3059 | ||
3071 | public string GetPartDescription(uint localID) | 3060 | public string GetPartDescription(uint localID) |
3072 | { | 3061 | { |
3073 | SceneObjectPart part = GetChildPart(localID); | 3062 | SceneObjectPart part = GetPart(localID); |
3074 | if (part != null) | 3063 | if (part != null) |
3075 | { | 3064 | { |
3076 | return part.Description; | 3065 | return part.Description; |
@@ -3088,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3088 | /// <param name="SetVolumeDetect"></param> | 3077 | /// <param name="SetVolumeDetect"></param> |
3089 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) | 3078 | public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) |
3090 | { | 3079 | { |
3091 | SceneObjectPart selectionPart = GetChildPart(localID); | 3080 | SceneObjectPart selectionPart = GetPart(localID); |
3092 | 3081 | ||
3093 | if (SetTemporary && Scene != null) | 3082 | if (SetTemporary && Scene != null) |
3094 | { | 3083 | { |
@@ -3148,7 +3137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3148 | 3137 | ||
3149 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) | 3138 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) |
3150 | { | 3139 | { |
3151 | SceneObjectPart part = GetChildPart(localID); | 3140 | SceneObjectPart part = GetPart(localID); |
3152 | if (part != null) | 3141 | if (part != null) |
3153 | { | 3142 | { |
3154 | part.UpdateExtraParam(type, inUse, data); | 3143 | part.UpdateExtraParam(type, inUse, data); |
@@ -3173,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3173 | /// <param name="textureEntry"></param> | 3162 | /// <param name="textureEntry"></param> |
3174 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) | 3163 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) |
3175 | { | 3164 | { |
3176 | SceneObjectPart part = GetChildPart(localID); | 3165 | SceneObjectPart part = GetPart(localID); |
3177 | if (part != null) | 3166 | if (part != null) |
3178 | { | 3167 | { |
3179 | part.UpdateTextureEntry(textureEntry); | 3168 | part.UpdateTextureEntry(textureEntry); |
@@ -3205,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3205 | /// <param name="shapeBlock"></param> | 3194 | /// <param name="shapeBlock"></param> |
3206 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | 3195 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) |
3207 | { | 3196 | { |
3208 | SceneObjectPart part = GetChildPart(localID); | 3197 | SceneObjectPart part = GetPart(localID); |
3209 | if (part != null) | 3198 | if (part != null) |
3210 | { | 3199 | { |
3211 | part.UpdateShape(shapeBlock); | 3200 | part.UpdateShape(shapeBlock); |
@@ -3395,7 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3395 | 3384 | ||
3396 | public void UpdateSinglePosition(Vector3 pos, uint localID) | 3385 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
3397 | { | 3386 | { |
3398 | SceneObjectPart part = GetChildPart(localID); | 3387 | SceneObjectPart part = GetPart(localID); |
3399 | 3388 | ||
3400 | if (part != null) | 3389 | if (part != null) |
3401 | { | 3390 | { |
@@ -3508,7 +3497,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3508 | /// <param name="localID"></param> | 3497 | /// <param name="localID"></param> |
3509 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3498 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
3510 | { | 3499 | { |
3511 | SceneObjectPart part = GetChildPart(localID); | 3500 | SceneObjectPart part = GetPart(localID); |
3501 | |||
3512 | SceneObjectPart[] parts = m_parts.GetArray(); | 3502 | SceneObjectPart[] parts = m_parts.GetArray(); |
3513 | 3503 | ||
3514 | if (part != null) | 3504 | if (part != null) |
@@ -3537,7 +3527,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3537 | /// <param name="localID"></param> | 3527 | /// <param name="localID"></param> |
3538 | public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) | 3528 | public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) |
3539 | { | 3529 | { |
3540 | SceneObjectPart part = GetChildPart(localID); | 3530 | SceneObjectPart part = GetPart(localID); |
3541 | if (part != null) | 3531 | if (part != null) |
3542 | { | 3532 | { |
3543 | if (m_rootPart.PhysActor != null) | 3533 | if (m_rootPart.PhysActor != null) |