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authorMelanie2010-02-08 22:11:38 +0000
committerMelanie2010-02-08 22:11:38 +0000
commitc8f3bb56ff20493b9f51a123a1d89e876e0cab75 (patch)
tree0f878d1eb21f821f517ebe8170776023952e6e2c /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' into careminster (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9cb1398..4676a30 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -337,7 +337,16 @@ namespace OpenSim.Region.Framework.Scenes
337 } 337 }
338 } 338 }
339 339
340 private bool IsAttachmentCheckFull() 340 /// <summary>
341 /// Check both the attachment property and the relevant properties of the underlying root part.
342 /// </summary>
343 /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't
344 /// have the IsAttachment property yet checked.
345 ///
346 /// FIXME: However, this should be fixed so that this property
347 /// propertly reflects the underlying status.
348 /// <returns></returns>
349 public bool IsAttachmentCheckFull()
341 { 350 {
342 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 351 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
343 } 352 }