aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
diff options
context:
space:
mode:
authorUbitUmarov2017-06-13 13:22:01 +0100
committerUbitUmarov2017-06-13 13:22:01 +0100
commit9526a96b4fd668c8b6d355155a8682868ae56abb (patch)
tree44aa2ca8a68bb47637717d97ab760e3ca6c9c64f /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentudp is not tcp. If mono versions have bronke udp sento, better update, also h... (diff)
downloadopensim-SC_OLD-9526a96b4fd668c8b6d355155a8682868ae56abb.zip
opensim-SC_OLD-9526a96b4fd668c8b6d355155a8682868ae56abb.tar.gz
opensim-SC_OLD-9526a96b4fd668c8b6d355155a8682868ae56abb.tar.bz2
opensim-SC_OLD-9526a96b4fd668c8b6d355155a8682868ae56abb.tar.xz
some cleanup
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs14
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1695d9b..fdfe8ae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4129,20 +4129,6 @@ namespace OpenSim.Region.Framework.Scenes
4129 return Parts.Count(); 4129 return Parts.Count();
4130 } 4130 }
4131 4131
4132 /// <summary>
4133 /// Update the texture entry for this part
4134 /// </summary>
4135 /// <param name="localID"></param>
4136 /// <param name="textureEntry"></param>
4137 public void UpdateTextureEntry(uint localID, byte[] textureEntry)
4138 {
4139 SceneObjectPart part = GetPart(localID);
4140 if (part != null)
4141 {
4142 part.UpdateTextureEntry(textureEntry);
4143 }
4144 }
4145
4146 public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive) 4132 public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive)
4147 { 4133 {
4148 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits 4134 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits