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authorUbitUmarov2016-07-27 21:11:39 +0100
committerUbitUmarov2016-07-27 21:11:39 +0100
commit8c46ab02c7f289acf7544a7c270cae37958285bc (patch)
tree62e42209247be319e8cc8f0ab05ad1bb1da0fe98 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent a few more changes relative to sits crossing (diff)
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move refresh forces into applyphysics
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs25
1 files changed, 12 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a52c0d6..d399535 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1237,14 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
1237 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); 1237 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
1238 } 1238 }
1239 1239
1240 ApplyPhysics(); 1240 ApplyPhysics(true);
1241
1242 if (RootPart.PhysActor != null)
1243 RootPart.Force = RootPart.Force;
1244 if (RootPart.PhysActor != null)
1245 RootPart.Torque = RootPart.Torque;
1246 if (RootPart.PhysActor != null)
1247 RootPart.Buoyancy = RootPart.Buoyancy;
1248 1241
1249 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1242 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
1250 // for the same object with very different properties. The caller must schedule the update. 1243 // for the same object with very different properties. The caller must schedule the update.
@@ -1853,7 +1846,7 @@ namespace OpenSim.Region.Framework.Scenes
1853 AttachmentPoint = (byte)0; 1846 AttachmentPoint = (byte)0;
1854 // must check if buildind should be true or false here 1847 // must check if buildind should be true or false here
1855// m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); 1848// m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1856 ApplyPhysics(); 1849 ApplyPhysics(false);
1857 1850
1858 HasGroupChanged = true; 1851 HasGroupChanged = true;
1859 RootPart.Rezzed = DateTime.Now; 1852 RootPart.Rezzed = DateTime.Now;
@@ -2158,7 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes
2158 /// <summary> 2151 /// <summary>
2159 /// Apply physics to this group 2152 /// Apply physics to this group
2160 /// </summary> 2153 /// </summary>
2161 public void ApplyPhysics() 2154 public void ApplyPhysics(bool refreshForces)
2162 { 2155 {
2163 SceneObjectPart[] parts = m_parts.GetArray(); 2156 SceneObjectPart[] parts = m_parts.GetArray();
2164 if (parts.Length > 1) 2157 if (parts.Length > 1)
@@ -2177,16 +2170,22 @@ namespace OpenSim.Region.Framework.Scenes
2177 } 2170 }
2178 // Hack to get the physics scene geometries in the right spot 2171 // Hack to get the physics scene geometries in the right spot
2179// ResetChildPrimPhysicsPositions(); 2172// ResetChildPrimPhysicsPositions();
2173
2180 if (m_rootPart.PhysActor != null) 2174 if (m_rootPart.PhysActor != null)
2181 {
2182 m_rootPart.PhysActor.Building = false; 2175 m_rootPart.PhysActor.Building = false;
2183 }
2184 } 2176 }
2185 else 2177 else
2186 { 2178 {
2187 // Apply physics to the root prim 2179 // Apply physics to the root prim
2188 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); 2180 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
2189 } 2181 }
2182
2183 if (m_rootPart.PhysActor != null && refreshForces)
2184 {
2185 m_rootPart.Force = m_rootPart.Force;
2186 m_rootPart.Torque = m_rootPart.Torque;
2187 m_rootPart.Buoyancy = m_rootPart.Buoyancy;
2188 }
2190 } 2189 }
2191 2190
2192 public void SetOwnerId(UUID userId) 2191 public void SetOwnerId(UUID userId)
@@ -3080,7 +3079,7 @@ namespace OpenSim.Region.Framework.Scenes
3080 { 3079 {
3081 // cancel physics 3080 // cancel physics
3082 RootPart.Flags &= ~PrimFlags.Physics; 3081 RootPart.Flags &= ~PrimFlags.Physics;
3083 ApplyPhysics(); 3082 ApplyPhysics(false);
3084 } 3083 }
3085 } 3084 }
3086 3085